Hi, I’m TERRY SMITH. I’m a seasoned art director and art manager with over 15 years in the video game industry, working with major publishers and a wide range of studios. I specialize in setting the art direction, preserving the vision, and leading art production across in-house and outsourced teams on titles like Evermerge, NBA Ball Stars, and WWE Champions. I’m passionate about creative reviews, cross-department collaboration, and building efficient pipelines that deliver high-quality visuals on time. My experience spans 2D and 3D art, animation, shaders, lighting, and tooling integration in engines like Unity, ensuring cohesive art that enhances gameplay and player immersion.

TERRY SMITH

Hi, I’m TERRY SMITH. I’m a seasoned art director and art manager with over 15 years in the video game industry, working with major publishers and a wide range of studios. I specialize in setting the art direction, preserving the vision, and leading art production across in-house and outsourced teams on titles like Evermerge, NBA Ball Stars, and WWE Champions. I’m passionate about creative reviews, cross-department collaboration, and building efficient pipelines that deliver high-quality visuals on time. My experience spans 2D and 3D art, animation, shaders, lighting, and tooling integration in engines like Unity, ensuring cohesive art that enhances gameplay and player immersion.

Available to hire

Hi, I’m TERRY SMITH. I’m a seasoned art director and art manager with over 15 years in the video game industry, working with major publishers and a wide range of studios. I specialize in setting the art direction, preserving the vision, and leading art production across in-house and outsourced teams on titles like Evermerge, NBA Ball Stars, and WWE Champions.

I’m passionate about creative reviews, cross-department collaboration, and building efficient pipelines that deliver high-quality visuals on time. My experience spans 2D and 3D art, animation, shaders, lighting, and tooling integration in engines like Unity, ensuring cohesive art that enhances gameplay and player immersion.

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Language

English
Fluent

Work Experience

Art Director at Jet Synthesys
November 1, 2025 - March 1, 2026
Directing the Art Team in developing the visual content updates on the game Evermerge. Transitioning the Indian Art team on the game’s visual direction and feature development.
Art Director at Big Fish Games
September 1, 2015 - November 1, 2015
Directing the Art Team in developing the visual content updates on the game Evermerge. Creating visual briefs for the external art teams. Budgeting the external art month costs with production.
Art Director at ClashCraft Studios
September 1, 2023 - August 1, 2025
Leading the Art Team in Visual Direction and Art Production on studio projects. Developing visuals in company pitch documents, and internal prototypes. Led the visual development on Legends Reborn, a Web3 title built on blockchain technology for Gala.
Art Director / Art Manager at Kung Fu Factory
August 1, 2011 - June 1, 2023
Guiding the visual direction of the project and maintaining the look throughout game production. Scheduling and reviewing the artwork in production and tracked tasks until game completion. Managing the internal teams to reach project goals and individual growth. Creating, reviewing, feedback, and managing Art Outsource pipelines for over ten studio projects. This includes 3d Modeling, Animation, 2d UI and Concept Art. Worked closely with the engineering staff to bring new technology (shaders, lighting, and animation) online to the art pipeline. Product development communication between the different departments.
Contract Animator at Galaxy Pest Control
April 1, 2011 - August 1, 2011
Animated and rigged 3d models. Built and textured 3d models.
Contract Animator at Liquid Development
April 1, 2011 - August 1, 2011
Animated 3D characters on the game Firefall.
Lead Artist at Activision/ Seven Studios
April 1, 2003 - April 1, 2011
Led art teams of up to 25 artists through the full production cycle, pre-production through delivery. Collaborated with the art director in the concept phase to define the look of original IP games. Scheduled the artists in production and tracked tasks until game completion. Worked closely with the engineering staff to bring new technology (shaders, lighting and animation) online in the art pipeline. Co-Directed, storyboarded, and scheduled the proof-of-concept movie for Scratch to be used in pitch meetings. Communicated information between the different departments. Worked with outsourcing groups in Taiwan and Utah. Directed motion capture shoots.
Senior Animator at Lucky Chicken Games
January 1, 2001 - December 31, 2003
Animated the majority of the main characters in Aquaman. Headed and documented the animation system/export process using the Renderware engine. Created animations for game prototypes to be used by the company.
Lead Animator at Player 1 Inc.
January 1, 1998 - December 31, 2001
Created a look and feel for the animations in Blues Brothers 2000. Co-Developed the music rhythm dancing game in Blues Brothers. Directed the junior animators on the team.
3D Artist at 3 Take Two Interactive Software
January 1, 1995 - January 1, 1998
Built photo realistic 3D environments to be composited with film footage for the story mode of Jet Fighter FullBurn. Created 3D low polygon objects used in Jet Fighter FullBurn. Worked on the Jetfighter film shoot and assisted with the blue screen compositing decisions and direction.
Animator at 3 Take Two Interactive Software
January 1, 1995 - January 1, 1998
Animated four of the main characters and retouched other character animation in Iron & Blood.

Education

Associate degree in Specialized Technology at Art Institute of Pittsburgh
January 11, 2030 - May 8, 2026
Bachelor of Music in Professional Music at Berklee College of Music
January 11, 2030 - May 8, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet