I am a creative and curious mind, a strategic thinker with strong empathy, always seeking new experiences and inspirations. I am determined to achieve my goals with perseverance and a positive approach. Over the years, I have developed a wide range of skills in 3D modeling, animation, and virtual reality development using cutting-edge software like Blender, Maya, Unreal Engine, and Substance Painter. I have contributed to various projects including character design, virtual production, and product rendering for renowned clients such as Thermo Fisher Scientific, Dolce & Gabbana, and Bulgari. Alongside my freelance and supplier roles, I also share my expertise as a professor of fashion mastering post-production techniques. I am passionate about transforming concepts into immersive 3D experiences and continuously enhancing my technical and creative abilities.

Stefano Testani

I am a creative and curious mind, a strategic thinker with strong empathy, always seeking new experiences and inspirations. I am determined to achieve my goals with perseverance and a positive approach. Over the years, I have developed a wide range of skills in 3D modeling, animation, and virtual reality development using cutting-edge software like Blender, Maya, Unreal Engine, and Substance Painter. I have contributed to various projects including character design, virtual production, and product rendering for renowned clients such as Thermo Fisher Scientific, Dolce & Gabbana, and Bulgari. Alongside my freelance and supplier roles, I also share my expertise as a professor of fashion mastering post-production techniques. I am passionate about transforming concepts into immersive 3D experiences and continuously enhancing my technical and creative abilities.

Available to hire

I am a creative and curious mind, a strategic thinker with strong empathy, always seeking new experiences and inspirations. I am determined to achieve my goals with perseverance and a positive approach. Over the years, I have developed a wide range of skills in 3D modeling, animation, and virtual reality development using cutting-edge software like Blender, Maya, Unreal Engine, and Substance Painter.

I have contributed to various projects including character design, virtual production, and product rendering for renowned clients such as Thermo Fisher Scientific, Dolce & Gabbana, and Bulgari. Alongside my freelance and supplier roles, I also share my expertise as a professor of fashion mastering post-production techniques. I am passionate about transforming concepts into immersive 3D experiences and continuously enhancing my technical and creative abilities.

See more

Work Experience

Freelance Character Designer at Eventi-x Group srl for Thermo Fisher Scientific
December 31, 2025 - August 28, 2025
Designed, modeled, rigged, textured, and rendered 3D characters using Blender, Substance Painter, and EEVEE for a 10-minute educational documentary film. Developed a custom rig with driver controllers, IK/FK controls, and a pose library to facilitate streamlined animation using NLA and Actions.
Lowpoly Modeling Freelancer at Lynx Multimedia Factory
January 1, 2022 - Present
Created lowpoly models from illustration references for the second season of the cartoon series Dragonero using Blender and Maya.
3D Modeler and Renderer at Smith Lumen S.r.l.
December 31, 2022 - August 28, 2025
Modeled and rendered product packaging and hard-surface objects using Blender, Maya, Photoshop, and V-Ray 3 and 5 with high-resolution outputs for clients including Manetti & Roberts, Somatoline Cosmetic Products, Buitoni, and Ferrero-Rocher.
3D Generalist and Unreal Engine Developer at Why S.r.l.
December 31, 2024 - August 28, 2025
Developed and optimized virtual production environments for Oculus Quest 2 using UE4, created 3D environment and asset designs for mobile and web platforms, and performed modeling and animation with Cinema 4D.
UE Generalist & 3D Artist at Eventi-x Group srl
December 31, 2020 - August 28, 2025
Designed 3D environments and lighting for virtual production using Unreal Engine; worked on PBR texturing, video and photo post-production for clients like TIM S.p.A., Bulgari S.p.A., and music group Negramaro.
3D Artist Supplier at C.A.R.L. Productions
December 31, 2018 - August 28, 2025
Created 3D environment and lighting designs; produced video clips, indie games, and VR/AR content for clients including Circo Maximo VR, DOPE D.O.D., and Inglobe Technologies.
2D Post Producer at Rba Design
December 31, 2018 - August 28, 2025
Handled 2D post-production for product and food photography using Photoshop for clients such as Rio Mare, Iper, Tiffany & Co., and Montblanc International GmbH.
2D Post Producer at Lost and Found Studios
December 31, 2015 - August 28, 2025
Photo and video editing projects for clients including Universal Pictures, Wella AG, Bulgari S.p.A, Valentino S.p.A, SKY Italia, and Radiotelevisione Italiana.
Freelance Characters Design at Eventi-x Group srl for Thermo Fisher Scientific
January 1, 2024 - Present
Designed and developed 3D characters for a 10-minute educational documentary film. Responsible for the entire character development pipeline including modeling and rigging in Blender 4.2, texturing and baking in Substance Painter, and rendering with EEVEE. Created custom rigs with driver controllers, IK/FK controls, and pose libraries to streamline animation.
Lowpoly Modeling Freelancer at Lynx Multimedia Factory
January 1, 2020 - Present
Produced lowpoly models from illustration references for the second season of the cartoon series Dragonero using Blender and Maya.
3D Modeling and Rendering at Smith Lumen S.r.l.
January 1, 2012 - Present
Modeled products from paper patterns using Blender and Photoshop. Created hundreds of hard-surface 3D models rendered with Vray 5. Also worked on lighting and shading in UE5 lumen.
3D Generalist & UE Developer at Why S.r.l.
January 1, 2022 - August 28, 2025
Worked on projects for Fondazione Teatro alla Scala, Dolce & Gabbana, and NSS Magazine. Developed and optimized VR content for Oculus Quest 2 using UE4. Designed 3D environments and assets for mobile and web platforms with Cinema 4D and Unreal Engine.
UE Generalist & 3D Artist at Eventi-x Group srl
January 1, 2020 - August 28, 2025
Created 3D environment concepts and models for clients such as TIM, Bulgari, and Negramaro. Designed UE environments and lighting for virtual production. Handled PBR texturing and post-production including video and photo.
3D Artist Supplier at C.A.R.L. Productions
January 1, 2018 - August 28, 2025
Developed 3D environment and lighting designs for VR, AR, indie games, and music video productions including Circo Maximo VR and DOPE D.O.D. Collaborated on projects with Ing lobe Technologies.
2D Post Producer at Rba Design
January 1, 2018 - August 28, 2025
Handled product and food 2D post production using Photoshop for clients like Rio Mare, Iper, Tiffany & Co., and Montblanc International.
Professor of Fashion Master at ISFCI Academy
January 1, 2015 - Present
Taught photo editing and post production techniques using Adobe Photoshop.
2D Post Producer at Lost and Found Studios
January 1, 2015 - August 28, 2025
Conducted photo and video editing for clients including Universal Pictures, Wella AG, Bulgari, Valentino, SKY Italia, and RAI.
Event & Sport Photographer at Freelance
January 1, 2009 - Present
Provided photography and videography services for private events (weddings, birthdays) and public events such as concerts, clubs, soccer matches, and rallies since 2009.
Freelance Characters Design at Eventi-x Group srl for Thermo Fisher Scientific
January 1, 2024 - Present
Modeled and rigged 3D characters using Blender 4.2 with textures and baking in Substance Painter, rendered with EEVEE. Created mouth expressions, hand and arm poses, and body poses libraries to speed up animation with custom rigs and IK/FK controls for a 10-minute educational documentary film. Managed the entire character development pipeline from concept to final render.
Lowpoly Modeling Freelancer at Lynx Multimedia Factory
January 1, 2024 - Present
Created lowpoly 3D models from illustration references for the second season of the cartoon series Dragonero using Blender and Maya.
3D Modeling and Rendering at Smith Lumen S.r.l.
January 1, 2022 - Present
Modeled products from paper patterns, performed 3D hard-surface modeling, and rendered hundreds of final images using Maya with V-ray 5 and Blender with Photoshop for lighting and shading.
Lighting and Shading Specialist at Why S.r.l.
January 1, 2022 - Present
Worked on lighting and shading in Unreal Engine 5 Lumen, collaborating with Art Director Emiliano Trapani.
3D Generalist & UE Developer at Why S.r.l.
January 1, 2022 - August 28, 2025
Developed and optimized virtual reality applications for Oculus Quest 2 using Unreal Engine 4. Created 3D environments and assets for mobile and web platforms. Modeled and animated with Cinema 4D.
UE Generalist & 3D Artist at Eventi-x Group srl
January 1, 2020 - August 28, 2025
Designed 3D environment concepts and models for clients including TIM S.p.A., Bulgari S.p.A., and Negramaro music group. Worked on Unreal Engine environments and lighting for virtual production, PBR texturing, and post-production of videos and photos.
3D Artist Supplier at C.A.R.L. Productions
January 1, 2018 - August 28, 2025
Created 3D environments and light design for projects like Circo Maximo VR, DOPE D.O.D. music group, and Inglobe Technologies. Produced video clips, indie games, and VR/AR content.
2D Post-Producer at Rba Design
January 1, 2018 - August 28, 2025
Handled product and food 2D post-production using Adobe Photoshop for brands such as Rio Mare, Iper, Tiffany & Co., and Montblanc International.
Professor of Fashion Master at ISFCI Academy
January 1, 2015 - Present
Taught photo editing and post-production techniques with Photoshop.
2D Post-Producer at Lost and Found Studios
January 1, 2015 - August 28, 2025
Photo and video editing for Universal Pictures, Wella AG, Bulgari S.p.A., Valentino S.p.A., SKY Italia, and Radiotelevisione Italiana.

Education

Second Grade Diploma at I.S.F.C.I Academy, Rome
January 11, 2030 - August 28, 2025
High School Diploma at Liceo Scientifico - "Martino Filetico"
January 11, 2030 - August 28, 2025
Second Grade Diploma - Scholarship at I.S.F.C.I in Rome
January 1, 2012 - January 1, 2015
High School Diploma - Liceo Scientifico at Martino Filetico
January 11, 2030 - August 28, 2025
Second Grade Diploma - Scholarship at I.S.F.C.I Academy, Rome
January 1, 2015 - January 1, 2018
High School Diploma - Liceo Scientifico at Martino Filetico
January 1, 2009 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Consumer Goods, Professional Services, Retail, Software & Internet