I am a 3D Character Artist with training in 3D animation, games, interactive environments, and AAA character modeling and texturing. I enjoy creating optimized character models for real-time environments, combining digital sculpting, retopology, and PBR texturing to achieve strong visual quality and performance. I work with tools including Maya, Blender, ZBrush, Substance Painter, Photoshop, Unity, and Unreal Engine. I am adaptable, committed, and comfortable working in international and multidisciplinary teams. My experience as a web application tester in Vienna strengthened my problem-solving, communication, and quality-assurance skills, while my character art internship helped me apply technical and artistic workflows in a professional setting. I am fully available, open to flexible schedules, and willing to relocate.

Sergio Barroso

I am a 3D Character Artist with training in 3D animation, games, interactive environments, and AAA character modeling and texturing. I enjoy creating optimized character models for real-time environments, combining digital sculpting, retopology, and PBR texturing to achieve strong visual quality and performance. I work with tools including Maya, Blender, ZBrush, Substance Painter, Photoshop, Unity, and Unreal Engine. I am adaptable, committed, and comfortable working in international and multidisciplinary teams. My experience as a web application tester in Vienna strengthened my problem-solving, communication, and quality-assurance skills, while my character art internship helped me apply technical and artistic workflows in a professional setting. I am fully available, open to flexible schedules, and willing to relocate.

Available to hire

I am a 3D Character Artist with training in 3D animation, games, interactive environments, and AAA character modeling and texturing. I enjoy creating optimized character models for real-time environments, combining digital sculpting, retopology, and PBR texturing to achieve strong visual quality and performance. I work with tools including Maya, Blender, ZBrush, Substance Painter, Photoshop, Unity, and Unreal Engine.

I am adaptable, committed, and comfortable working in international and multidisciplinary teams. My experience as a web application tester in Vienna strengthened my problem-solving, communication, and quality-assurance skills, while my character art internship helped me apply technical and artistic workflows in a professional setting. I am fully available, open to flexible schedules, and willing to relocate.

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Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

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Education

Associate Degree in Microcomputer Systems and Networks at UDIT Universidad de diseno, innovacion y tecnologia
January 1, 2020 - January 1, 2022
Associate Degree at GSDI International School, Buitrago
January 1, 2020 - January 1, 2022
Advanced Degree in Character Modeling and Texturing for AAA Video Games at Voxel School
January 1, 2024 - January 1, 2025

Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet, Computers & Electronics