David Cole

Available to hire

I'm a passionate Senior Software Engineer and Digital Creator with a deep love for both technology and storytelling.

About

I’m a passionate Senior Software Engineer and Digital Creator with a deep love for both technology and storytelling. With over 18 years of experience in enterprise software, my journey has taken me from modernizing APIs to directing award-winning films. My creative projects blend cutting-edge techniques with traditional narratives, allowing me to push boundaries and innovate continuously. Mentorship and leadership are also integral to my professional ethos, as I strive to uplift my peers and drive excellence in every endeavor.

  • Joined December 2025

Industry experience

  • Software & Internet
  • Media & Entertainment
  • Gaming

Projects · 2

The Lion of God is an original, creator-owned graphic novel and transmedia project that blends spiritual autobiography, mythic storytelling, and modern visual narrative. The work explores themes of identity, awakening, judgment, compassion, and transformation through a symbolic, character-driven lens rooted in both ancient archetypes and contemporary experience.

The project is written and directed as a long-form narrative, with each issue structured like a cinematic chapter. Visuals are developed through a hybrid workflow combining illustration, AI-assisted art direction, and careful compositing, allowing for rapid iteration while maintaining a consistent, intentional aesthetic. Storyboards, scripts, and finished panels are all produced with publication in mind.

Beyond the comic itself, The Lion of God extends into short-form video, trailers, and promotional visuals, creating a cohesive creative ecosystem rather than a single standalone artifact. The project has been published commercially, submitted to major comic publishers, and continues to evolve as a multi-issue series.

This project highlights my ability to:
Develop and sustain a strong original IP
Combine writing, visual storytelling, and art direction
Manage complex, long-form creative projects independently
Translate abstract, philosophical themes into compelling narrative media

  • Artist
  • Content Creator
  • Writer

Hunt the Muglump is a retro-inspired puzzle and exploration game built in Unity (C#), inspired by classic 80s and 90s games that emphasized logic, deduction, and clean mechanics over hand-holding. The project was designed, developed, and shipped end-to-end as a complete, commercial-quality title.

The game features a grid-based world, procedural elements, a custom state-driven UI system, achievements, and full localization support across multiple languages. A strong focus was placed on maintainable architecture, clear game-state management, and responsive player feedback, making the codebase easy to extend and adapt for future platforms.

Hunt the Muglump has been released on PC and macOS, with additional platform support explored, and was built with production realities in mind: scalable systems, clear separation of concerns, and a tight gameplay loop that feels polished despite its minimalist presentation.

This project showcases my ability to:
Take a game from concept to shipped product
Build clean, extensible systems in Unity/C#
Balance classic game design with modern tooling
Own all aspects of development, from gameplay logic to UI and deployment

  • 2D Animator
  • Developer
  • Game Designer
  • +1

Work experience· 6 roles

Senior Software Engineer · BECU (Vendor)Sep 2024 – Sep 2025 · 1 yr 1 mo

Led modernization of CreditCardApi and VeleraDomain, refactoring legacy monolith components into modern service patterns. Built and maintained comprehensive unit test suites, developed APIs for integration with PSCU, and mentored peers to raise engineering standards.

Software Engineer Lead Consultant 2 · Microsoft (TekSystems)Apr 2023 – Jun 2024 · 1 yr 3 mos

Built a Rules Engine for automating approval of new hardware server and rack builds for Azure Data Centers, drove coding standards, and mentored junior engineers.

Staff Software Engineer · SolarWindsFeb 2022 – Oct 2022 · 9 mos

Led a team in building SQL Server monitoring applications and implemented event-driven architecture with Azure Service Bus.

Senior Software Engineer · Employee NavigatorAug 2020 – Feb 2022 · 1 yr 7 mos
Owner & Developer · Old Skool GamesSep 2019 – Present · 7 yrs 3 mos
Software Engineer 2 · Microsoft CorporationFeb 2009 – Aug 2020 · 11 yrs 7 mos

Education

Bachelor of Science · Baker College Online2006 – 2010

Certifications and awards

Microsoft Programming in C# Specialist2030 – 2025

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