Hunt the Muglump

David Cole
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Hunt the Muglump is a retro-inspired puzzle and exploration game built in Unity (C#), inspired by classic 80s and 90s games that emphasized logic, deduction, and clean mechanics over hand-holding. The project was designed, developed, and shipped end-to-end as a complete, commercial-quality title.

The game features a grid-based world, procedural elements, a custom state-driven UI system, achievements, and full localization support across multiple languages. A strong focus was placed on maintainable architecture, clear game-state management, and responsive player feedback, making the codebase easy to extend and adapt for future platforms.

Hunt the Muglump has been released on PC and macOS, with additional platform support explored, and was built with production realities in mind: scalable systems, clear separation of concerns, and a tight gameplay loop that feels polished despite its minimalist presentation.

This project showcases my ability to:
Take a game from concept to shipped product
Build clean, extensible systems in Unity/C#
Balance classic game design with modern tooling
Own all aspects of development, from gameplay logic to UI and deployment