Daren Phon

Available to hire

Hello! I’m a creative and detail-oriented artist with over four years of hands-on experience in game development and visual storytelling.

About

Hello! I’m a creative and detail-oriented artist with over four years of hands-on experience in game development and visual storytelling. I thrive at the intersection of design and animation, proficient in Unity, Unreal Engine, and the Adobe Creative Suite, and I’ve led visuals for projects like SuperSim and Loyal Blade to enhance gameplay and storytelling.

Currently pursuing a Bachelor’s in Game Art at Champlain College_Phone details not available. Sign in: https://www.twine.net/signup_), I’m passionate about cohesive art direction, UI/UX, and motion graphics that elevate player immersion. I enjoy collaborating across disciplines to turn concepts into polished, immersive experiences.

  • Joined March 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Projects · 1

A demo reel of all the projects I worked on during my time at Champlain College!

Among them include 3D animation, 2D animation, Character Design, and Game Implementation

Work experience· 5 roles

Prop Artist · Dual ShadowsMay 2025 – Sep 2025 · 5 mos

Designed 8 unique billboards and motion graphics that enhanced in-game immersion and user experience by aligning assets with narrative and gameplay. Created original products and companies using narrative-driven character design and animation for a cohesive world. Improved team workflow by coordinating the implementation of animated billboards and character animations in Unreal Engine and Unity, ensuring seamless integration. Applied advanced motion graphics and animation techniques to bring personality and life to environmental props supporting UI/UX and art direction.

Lead Character Designer and Animator · SuperSimJan 2025 – Sep 2025 · 9 mos

Led character design and animation for a character-driven simulation game by creating and animating over 20 unique characters using Unity and 3D animation. Designed art assets, motion graphics, and UI/UX elements for game trailers and pitch presentations, ensuring cross-platform visual consistency between Unity and Unreal Engine. Developed a modular system for character design and animation assets to streamline updates and maintain consistency. Collaborated with UI/UX designers, engineers, and product managers to refine assets and enhance user experience and visual appeal.

Lead Character Designer and Animator · SuperSimAug 2024 – Jan 2025 · 6 mos

Led character design and animation for a character-driven simulation game, creating and animating over 20 unique characters using Unity and 3D animation techniques; designed art assets, motion graphics, and UI/UX elements for game trailers and pitch presentations, delivering visual consistency across platforms. Built a modular asset library for Character Design and Character Animation to streamline updates and ensure cohesive visuals. Collaborated with UI/UX designers, engineers, and product managers to refine art and animation assets, incorporating feedback to improve usability and visual appeal.

Animator and UI Designer · Loyal BladeMay 2023 – Sep 2025 · 2 yrs 5 mos
Lead Artist · Intern SimulatorJan 2023 – Jul 2025 · 2 yrs 7 mos

Education

Bachelor's · Champlain College2021 – 2025
Bachelor's, game art · Champlain College2021 – 2025
Bachelor's in Game Art · Champlain College2021 – 2025

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