A demo reel of all the projects I worked on during my time at Champlain College!
Among them include 3D animation, 2D animation, Character Design, and Game Implementation
- Artist
Hello! I’m a creative and detail-oriented artist with over four years of hands-on experience in game development and visual storytelling.
Hello! I’m a creative and detail-oriented artist with over four years of hands-on experience in game development and visual storytelling. I thrive at the intersection of design and animation, proficient in Unity, Unreal Engine, and the Adobe Creative Suite, and I’ve led visuals for projects like SuperSim and Loyal Blade to enhance gameplay and storytelling.
Currently pursuing a Bachelor’s in Game Art at Champlain College_Phone details not available. Sign in: https://www.twine.net/signup_), I’m passionate about cohesive art direction, UI/UX, and motion graphics that elevate player immersion. I enjoy collaborating across disciplines to turn concepts into polished, immersive experiences.
A demo reel of all the projects I worked on during my time at Champlain College!
Among them include 3D animation, 2D animation, Character Design, and Game Implementation
Designed 8 unique billboards and motion graphics that enhanced in-game immersion and user experience by aligning assets with narrative and gameplay. Created original products and companies using narrative-driven character design and animation for a cohesive world. Improved team workflow by coordinating the implementation of animated billboards and character animations in Unreal Engine and Unity, ensuring seamless integration. Applied advanced motion graphics and animation techniques to bring personality and life to environmental props supporting UI/UX and art direction.
Led character design and animation for a character-driven simulation game by creating and animating over 20 unique characters using Unity and 3D animation. Designed art assets, motion graphics, and UI/UX elements for game trailers and pitch presentations, ensuring cross-platform visual consistency between Unity and Unreal Engine. Developed a modular system for character design and animation assets to streamline updates and maintain consistency. Collaborated with UI/UX designers, engineers, and product managers to refine assets and enhance user experience and visual appeal.
Led character design and animation for a character-driven simulation game, creating and animating over 20 unique characters using Unity and 3D animation techniques; designed art assets, motion graphics, and UI/UX elements for game trailers and pitch presentations, delivering visual consistency across platforms. Built a modular asset library for Character Design and Character Animation to streamline updates and ensure cohesive visuals. Collaborated with UI/UX designers, engineers, and product managers to refine art and animation assets, incorporating feedback to improve usability and visual appeal.
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