Hello! I’m a creative and detail-oriented artist with over four years of hands-on experience in game development and visual storytelling. I thrive at the intersection of design and animation, proficient in Unity, Unreal Engine, and the Adobe Creative Suite, and I’ve led visuals for projects like SuperSim and Loyal Blade to enhance gameplay and storytelling. Currently pursuing a Bachelor's in Game Art at Champlain College_Phone details not available. Sign in: https://www.twine.net/signup_), I’m passionate about cohesive art direction, UI/UX, and motion graphics that elevate player immersion. I enjoy collaborating across disciplines to turn concepts into polished, immersive experiences.

Daren Phon

Hello! I’m a creative and detail-oriented artist with over four years of hands-on experience in game development and visual storytelling. I thrive at the intersection of design and animation, proficient in Unity, Unreal Engine, and the Adobe Creative Suite, and I’ve led visuals for projects like SuperSim and Loyal Blade to enhance gameplay and storytelling. Currently pursuing a Bachelor's in Game Art at Champlain College_Phone details not available. Sign in: https://www.twine.net/signup_), I’m passionate about cohesive art direction, UI/UX, and motion graphics that elevate player immersion. I enjoy collaborating across disciplines to turn concepts into polished, immersive experiences.

Available to hire

Hello! I’m a creative and detail-oriented artist with over four years of hands-on experience in game development and visual storytelling. I thrive at the intersection of design and animation, proficient in Unity, Unreal Engine, and the Adobe Creative Suite, and I’ve led visuals for projects like SuperSim and Loyal Blade to enhance gameplay and storytelling.

Currently pursuing a Bachelor’s in Game Art at Champlain College_Phone details not available. Sign in: https://www.twine.net/signup_), I’m passionate about cohesive art direction, UI/UX, and motion graphics that elevate player immersion. I enjoy collaborating across disciplines to turn concepts into polished, immersive experiences.

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Work Experience

Lead Artist at Intern Simulator
January 31, 2023 - July 22, 2025
Directed art for all game assets in Unity, overseeing character design, 3D animation, and environment art to ensure consistent UI/UX across platforms. Implemented rapid prototyping workflows for UI/UX elements and optimized asset pipelines for motion graphics and character animation in Unity and Unreal Engine. Produced UI assets and integrated them with gameplay systems prioritizing user-centered design. Developed modular 3D animation and character animation assets for scalability and consistency. Defined visual language aligned with product design goals and user expectations.
Animator and UI Designer at Loyal Blade
May 1, 2023 - September 4, 2025
Enhanced gameplay immersion and user engagement in a first-person parkour game by designing and implementing UI/UX elements including custom motion graphics and logo art using Unreal Engine 5. Accelerated the animation pipeline by developing and exporting 3D animation sequences and custom rigging controls from Maya to Unreal Engine, ensuring seamless character animations. Created character art and enemy assets to improve visual consistency and brand identity, and expanded cross-platform animation capabilities using both Unreal Engine and Unity. Supported iterative design through user experience reviews and refined motion graphics based on feedback.
Lead Character Designer and Animator at SuperSim
January 1, 2025 - September 4, 2025
Led character design and animation for a character-driven simulation game by creating and animating over 20 unique characters using Unity and 3D animation. Designed art assets, motion graphics, and UI/UX elements for game trailers and pitch presentations, ensuring cross-platform visual consistency between Unity and Unreal Engine. Developed a modular system for character design and animation assets to streamline updates and maintain consistency. Collaborated with UI/UX designers, engineers, and product managers to refine assets and enhance user experience and visual appeal.
Prop Artist at Dual Shadows
May 1, 2025 - September 4, 2025
Designed 8 unique billboards and motion graphics that enhanced in-game immersion and user experience by aligning assets with narrative and gameplay. Created original products and companies using narrative-driven character design and animation for a cohesive world. Improved team workflow by coordinating the implementation of animated billboards and character animations in Unreal Engine and Unity, ensuring seamless integration. Applied advanced motion graphics and animation techniques to bring personality and life to environmental props supporting UI/UX and art direction.
Lead Character Designer and Animator at SuperSim
August 1, 2024 - January 1, 2025
Led character design and animation for a character-driven simulation game, creating and animating over 20 unique characters using Unity and 3D animation techniques; designed art assets, motion graphics, and UI/UX elements for game trailers and pitch presentations, delivering visual consistency across platforms. Built a modular asset library for Character Design and Character Animation to streamline updates and ensure cohesive visuals. Collaborated with UI/UX designers, engineers, and product managers to refine art and animation assets, incorporating feedback to improve usability and visual appeal.

Education

Bachelor's at Champlain College
August 1, 2021 - May 31, 2025
Bachelor's, game art at Champlain College
August 1, 2021 - May 1, 2025
Bachelor's in Game Art at Champlain College
August 1, 2021 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet