I'm Marco Moretti, a Technical Artist with over ten years of CG experience, seven years specializing in this role. I excel at workflow optimization, automation, and problem solving, with a strong focus on connecting and enabling both 3D artists and programming teams. I integrate artistic assets within the technical frame of each project and craft technical solutions that meet computer graphics standards. I regularly work with Unreal Engine 4, developing with Blueprints and C++, and I have knowledge of C++ and Python, software architecture principles, and design patterns. I am familiar with TDD and Agile paradigms and have experience prototyping and developing tools and plugins for internal use. As a team lead I demonstrably optimized technical stacks and reduced production times through the automation of processes and the development of internal tools. As a manager, I supervised and delivered a three-year EU-funded R&D project; included regular reports and progress evaluations, which we always passed with high grades . I am confident that my expertise and commitment to improvement would be a valuable asset for your team.

Marco Moretti

I'm Marco Moretti, a Technical Artist with over ten years of CG experience, seven years specializing in this role. I excel at workflow optimization, automation, and problem solving, with a strong focus on connecting and enabling both 3D artists and programming teams. I integrate artistic assets within the technical frame of each project and craft technical solutions that meet computer graphics standards. I regularly work with Unreal Engine 4, developing with Blueprints and C++, and I have knowledge of C++ and Python, software architecture principles, and design patterns. I am familiar with TDD and Agile paradigms and have experience prototyping and developing tools and plugins for internal use. As a team lead I demonstrably optimized technical stacks and reduced production times through the automation of processes and the development of internal tools. As a manager, I supervised and delivered a three-year EU-funded R&D project; included regular reports and progress evaluations, which we always passed with high grades . I am confident that my expertise and commitment to improvement would be a valuable asset for your team.

Available to hire

I’m Marco Moretti, a Technical Artist with over ten years of CG experience, seven years specializing in this role. I excel at workflow optimization, automation, and problem solving, with a strong focus on connecting and enabling both 3D artists and programming teams. I integrate artistic assets within the technical frame of each project and craft technical solutions that meet computer graphics standards. I regularly work with Unreal Engine 4, developing with Blueprints and C++, and I have knowledge of C++ and Python, software architecture principles, and design patterns. I am familiar with TDD and Agile paradigms and have experience prototyping and developing tools and plugins for internal use.

As a team lead I demonstrably optimized technical stacks and reduced production times through the automation of processes and the development of internal tools. As a manager, I supervised and delivered a three-year EU-funded R&D project; included regular reports and progress evaluations, which we always passed with high grades . I am confident that my expertise and commitment to improvement would be a valuable asset for your team.

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Language

Italian
Fluent
English
Advanced

Work Experience

Product Manager at ELSE CORP Milano
January 1, 2023 - January 1, 2025
Defined product roadmaps and managed the development cycle. Coordinated teams of developers, artists, and external collaborators. Managed deadlines and oversaw workflows. Implemented strategies to ensure goals were achieved.
Lead Technical Artist at ELSE CORP Milano
January 1, 2018 - January 1, 2023
Organized research and development activities. Managed the 3D team and supervised technical pipelines. Texture creation, material authoring and plug-in development. Semi-automation and automation of development processes.
Technical Artist at ELSE CORP Milano
January 1, 2017 - January 1, 2018
3D modeling, texture creation, scene lighting. Rendering and post-processing of final images. Tools development for the optimization of workflows. Onboarding, training, and mentoring junior team members.
Web Content Writer, Teacher at Digital Agency IPER GRAPHIC, Lecco
January 1, 2015 - January 1, 2016
Wrote articles and tutorials on 3D graphics and planned and taught a course on Autodesk Maya.

Education

Master’s Degree in Informatica e Comunicazione at Università degli Studi di Milano
January 1, 2009 - January 1, 2013
Bachelor’s Degree in Comunicazione Digitale at Università degli Studi di Milano
January 1, 2005 - January 1, 2009

Qualifications

Experience with TDD and Agile methodologies
January 11, 2030 - December 1, 2025
Historical European Martial Arts Master (National diploma, level 2)
January 11, 2030 - December 1, 2025

Industry Experience

Media & Entertainment, Software & Internet, Professional Services