I’m Marco Moretti, a Technical Artist with over ten years of CG experience, seven years specializing in this role. I excel at workflow optimization, automation, and problem solving, with a strong focus on connecting and enabling both 3D artists and programming teams. I integrate artistic assets within the technical frame of each project and craft technical solutions that meet computer graphics standards. I regularly work with Unreal Engine 4, developing with Blueprints and C++, and I have knowledge of C++ and Python, software architecture principles, and design patterns. I am familiar with TDD and Agile paradigms and have experience prototyping and developing tools and plugins for internal use.
As a team lead I demonstrably optimized technical stacks and reduced production times through the automation of processes and the development of internal tools. As a manager, I supervised and delivered a three-year EU-funded R&D project; included regular reports and progress evaluations, which we always passed with high grades . I am confident that my expertise and commitment to improvement would be a valuable asset for your team.
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