I’m a driven full-stack software developer with a strong focus on backend architecture, clean project structure, and scalable solutions. I have collaborated on a variety of projects, including 3D simulators and virtual reality experiences, and I bring solid experience in optimization, profiling, and multiplayer systems. I enjoy turning complex problems into maintainable, modular code and applying best engineering practices to deliver efficient software.
Currently I’m involved in Unity-based simulations and game projects as both a team member and freelancer. I’ve built and shipped multiple projects end-to-end, from front-end interfaces to backend logic, and I continually expand my skill set with new tools and technologies to deliver robust, performant software.
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