Award-winning composer and sound designer for film, animation and games, based in Annecy, France. MA with Distinction from the Royal College of Music (London), Prix Alcimé Musique et Cinéma (Marseille, 2025) and 3rd Prize Radio France Instrumental (2025). Around fifty projects since 2020 across short films, documentaries, animation and video games. I write across a wide emotional and stylistic range — from intimate, balladic orchestral writing to full hybrid/electronic textures, jazz and world music. What sets my scores apart is a deep practice of field recording and organic, acoustic sound sources: I build sonic identities from unusual, hand-recorded material rather than off-the-shelf libraries, which is ideal for games looking for a distinctive, memorable audio world. I work in Cubase with a large orchestral and world-instrument palette, and I'm comfortable delivering fully mixed, mastered, loop-ready tracks. Portfolio and full credits: therenceguillerme.fr

Thérence

Award-winning composer and sound designer for film, animation and games, based in Annecy, France. MA with Distinction from the Royal College of Music (London), Prix Alcimé Musique et Cinéma (Marseille, 2025) and 3rd Prize Radio France Instrumental (2025). Around fifty projects since 2020 across short films, documentaries, animation and video games. I write across a wide emotional and stylistic range — from intimate, balladic orchestral writing to full hybrid/electronic textures, jazz and world music. What sets my scores apart is a deep practice of field recording and organic, acoustic sound sources: I build sonic identities from unusual, hand-recorded material rather than off-the-shelf libraries, which is ideal for games looking for a distinctive, memorable audio world. I work in Cubase with a large orchestral and world-instrument palette, and I'm comfortable delivering fully mixed, mastered, loop-ready tracks. Portfolio and full credits: therenceguillerme.fr

Available to hire

Award-winning composer and sound designer for film, animation and games, based in Annecy, France. MA with Distinction from the Royal College of Music (London), Prix Alcimé Musique et Cinéma (Marseille, 2025) and 3rd Prize Radio France Instrumental (2025). Around fifty projects since 2020 across short films, documentaries, animation and video games.

I write across a wide emotional and stylistic range — from intimate, balladic orchestral writing to full hybrid/electronic textures, jazz and world music. What sets my scores apart is a deep practice of field recording and organic, acoustic sound sources: I build sonic identities from unusual, hand-recorded material rather than off-the-shelf libraries, which is ideal for games looking for a distinctive, memorable audio world.
I work in Cubase with a large orchestral and world-instrument palette, and I’m comfortable delivering fully mixed, mastered, loop-ready tracks. Portfolio and full credits: therenceguillerme.fr

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Language

English
Fluent
French
Fluent

Work Experience

Add your work experience history here.

Education

Master in Film Scoring at Royal college of Music
September 1, 2022 - May 24, 2024

Qualifications

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Industry Experience

Education, Gaming