Hi, I’m Thinh 👋 I’ve spent the last decade building games that connect people - whether through competitive multiplayer 🕹️, NFT-based customization 🎨, or seamless cross-platform play 🌐. I specialize in Unity development with a strong focus on performance optimization ⚙️, multiplayer architecture 🧩, and scalable systems 🚀. From indie beginnings to shipping polished titles, I’ve worked across diverse teams and platforms, always striving to make gameplay smoother, faster, and more engaging 🎯. Whether it’s reducing latency, optimizing for low-end devices 📱, or refining core systems, I love solving technical challenges that elevate the player experience. I’m passionate about clean code 🧼, collaborative development 🤝, and staying ahead of the curve in game tech 🔍. Currently open to senior Unity roles where I can contribute deep technical expertise and keep pushing boundaries. Let’s build something unforgettable 💡 🎮 Portfolio: thinhhuynhunitydeveloper.wordpress.com ✍️ Blog: thoxaylamcoder.wordpress.com 🐙 Github: github.com/ThinhHB

Thinh Huynh

Hi, I’m Thinh 👋 I’ve spent the last decade building games that connect people - whether through competitive multiplayer 🕹️, NFT-based customization 🎨, or seamless cross-platform play 🌐. I specialize in Unity development with a strong focus on performance optimization ⚙️, multiplayer architecture 🧩, and scalable systems 🚀. From indie beginnings to shipping polished titles, I’ve worked across diverse teams and platforms, always striving to make gameplay smoother, faster, and more engaging 🎯. Whether it’s reducing latency, optimizing for low-end devices 📱, or refining core systems, I love solving technical challenges that elevate the player experience. I’m passionate about clean code 🧼, collaborative development 🤝, and staying ahead of the curve in game tech 🔍. Currently open to senior Unity roles where I can contribute deep technical expertise and keep pushing boundaries. Let’s build something unforgettable 💡 🎮 Portfolio: thinhhuynhunitydeveloper.wordpress.com ✍️ Blog: thoxaylamcoder.wordpress.com 🐙 Github: github.com/ThinhHB

Available to hire

Hi, I’m Thinh 👋 I’ve spent the last decade building games that connect people - whether through competitive multiplayer 🕹️, NFT-based customization 🎨, or seamless cross-platform play 🌐. I specialize in Unity development with a strong focus on performance optimization ⚙️, multiplayer architecture 🧩, and scalable systems 🚀.

From indie beginnings to shipping polished titles, I’ve worked across diverse teams and platforms, always striving to make gameplay smoother, faster, and more engaging 🎯. Whether it’s reducing latency, optimizing for low-end devices 📱, or refining core systems, I love solving technical challenges that elevate the player experience.

I’m passionate about clean code 🧼, collaborative development 🤝, and staying ahead of the curve in game tech 🔍. Currently open to senior Unity roles where I can contribute deep technical expertise and keep pushing boundaries.

Let’s build something unforgettable 💡
🎮 Portfolio: thinhhuynhunitydeveloper.wordpress.com
✍️ Blog: thoxaylamcoder.wordpress.com
🐙 Github: github.com/ThinhHB

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced

Work Experience

Senior/Lead Client Engineer at Gear Games
July 1, 2020 - September 1, 2022
📋 Took charge of production planning—worked with the dev team to estimate features, break down tasks, and keep milestones on track. 🛠️ Implemented core features and kept the project structure clean and stable. 🤝 Supported teammates, tracked task progress, and ran sprint planning and reviews to keep things organized and moving forward. 👨‍🏫 Ran the internship program : interviewed candidates, created lesson plans, mentored interns, and helped pick fresh talent for the team.
Senior Unity Game Developer at NFQ Asia
September 1, 2019 - September 1, 2020
🧩 Led frontend development for SlingoGarden : a casual mobile game blending slot mechanics with garden-building. 🌱 Players earn coins through slot gameplay and use them to customize and expand their garden, creating a rewarding loop of luck and creativity. 🛠️ Designed the codebase, assigned tasks, implemented features, fixed bugs, and optimized for low-end mobile devices. 🎮 Contributed gameplay ideas and helped improve team workflows. 🤝 Supported artists and backend devs to adapt quickly to Unity and integrate smoothly with the game engine.
Senior/Lead Unity Engineer at Myria
September 1, 2022 - Present
🚀 Led the team through the open beta launch of Metarush, focusing on smooth gameplay and strong technical foundations. 🤝 Worked closely with teammates across disciplines to fix bugs, support development, and keep things moving fast. 🧠 Used GitHub Copilot to speed up coding tasks, reduce boilerplate, and stay focused on solving complex problems. 🎮 Built and improved core systems like NFT-based character skins, skill mechanics, power up system, and multiplayer features using Photon Quantum. ⚙️ Optimized performance to maintain 60FPS+ on low-end PCs—even on large maps with 10+ players.
Senior Unity Developer at Gear Games
September 1, 2022 - September 1, 2025
📋 Took charge of production planning—worked with the dev team to estimate features, break down tasks, and keep milestones on track. 🛠️ Implemented core features and kept the project structure clean and stable. 🤝 Supported teammates, tracked task progress, and ran sprint planning and reviews to keep things organized and moving forward. 🎮 Built key gameplay features and supported the team with troubleshooting and design ideas. 👨‍🏫 Ran the internship program : interviewed candidates, created lesson plans, mentored interns, and helped pick fresh talent for the team.
Lead / Senior Client Engineer at NFQ Asia
September 1, 2022 - September 26, 2025
Led client-side architecture and features for indie multiplayer projects; collaborated with designers and backend engineers; improved performance and scalability.
Game Programmer at Agility IO
September 1, 2020 - September 26, 2025
Developed mobile and PC games using Unity; implemented gameplay features; mentored new team members; contributed to project pipelines.
Frontend Developer / Game Developer at Slingo Garden
July 1, 2019 - September 26, 2020
Led frontend development for Sling oGarden, a casual mobile game blending slot mechanics with garden-building; designed and implemented gameplay features; optimized for low-end devices; collaborated with artists and backend developers.

Education

Engineer’s Degree – Applied IT in Construction at Da Nang University of Technology
September 1, 2008 - September 1, 2013
Engineer’s Degree – Applied IT in Construction at Da Nang University of Technology
January 11, 2030 - September 26, 2025
Game Programmer at DTU – Microsoft Innovation Center
January 11, 2030 - September 26, 2025

Qualifications

Engineer’s Degree – Applied IT in Construction
January 11, 2030 - September 11, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    paper 🎰 SlingoGarden – Slot + Garden Casual Game

    SlingoGarden is a casual mobile game that blends slot machine mechanics with garden-building gameplay. Players earn coins by spinning slots, then use those coins to upgrade their garden, unlock new areas, and visit friends’ farms to see their progress.

    The project was developed at NFQ Asia for Android using Unity3D. We had just 1.5 months to turn a prototype into a polished, production-ready game.

    https://www.twine.net/signin

    paper 🏆 Football Puzzle Champions – Mid-Core Puzzle Game

    Football Puzzle Champions is a mid-core puzzle game for Android, combining match-style mechanics with dynamic 3D football animations. Developed at GearInc using Unity3D, the game delivers a more cinematic and strategic experience compared to typical casual puzzle titles.
    More here https://www.twine.net/signin

    paper ⚽ Match & Score – Puzzle Game with Soccer Theme

    Match & Score is a casual puzzle game for Android and iOS that blends classic match-3 mechanics with soccer-themed gameplay. Developed at GearInc using Unity3D, the game features vibrant visuals, smooth transitions, and engaging animations designed for mobile audiences.

    Check more at my portfolio
    https://www.twine.net/signin

    paper ⚾ Baseball Puzzle Champions – Casual Puzzle GameBaseball Puzzle Champions

    Baseball Puzzle Champions is a casual puzzle game for Android, blending baseball themes with match-style gameplay. Developed at GearInc using Unity3D, the game features colorful visuals, smooth animations, and engaging mechanics tailored for mobile audiences.
    Check more at my portfolio
    https://www.twine.net/signin

    paper 🏰 Tower Expansion – Online PvP Multiplayer Strategy Game

    Tower Expansion is a 2D strategy game for Android and Windows PC, featuring both offline campaign and online PvP multiplayer modes. Built entirely in Unity3D with GameSparks as the backend, this was one of my pet projects—meaning I wore every hat: developer, designer, architect, and tester.

    The game blends tower defense mechanics with real-time strategy, and was designed to be lightweight, scalable, and fun to replay. I collaborated with one artist (my partner), while handling all technical and design aspects myself.

    https://www.twine.net/signin

    paper 🏃‍♀️ Metarush – Online Multiplayer Racing Game

    Metarush is a free-to-play online multiplayer racing game where players compete to survive chaotic, obstacle-filled maps. Built for PC using Unity3D and Photon Quantum, it blends fast-paced gameplay with blockchain-backed customization through NFT skins and skills.

    Check more at my portfolio
    https://www.twine.net/signin