Hello! I'm a game programmer, primarily working in C++ and C#. I like to create intricate gameplay mechanics, workflow/dev tools, and work with tech art. I usually work in Unreal and Unity Sometimes I'm experimenting with procedural content generation. In 2018 I obtained a Bachelor's degree in Digital Arts and Entertainment at Howest, Belgium. I have previously worked at Giant Sparrow, Improbable, Unit 2 Games, Codemasters, and Happs Development. In my spare time I also make reactive visuals and VJ for live music events.

Kil

Hello! I'm a game programmer, primarily working in C++ and C#. I like to create intricate gameplay mechanics, workflow/dev tools, and work with tech art. I usually work in Unreal and Unity Sometimes I'm experimenting with procedural content generation. In 2018 I obtained a Bachelor's degree in Digital Arts and Entertainment at Howest, Belgium. I have previously worked at Giant Sparrow, Improbable, Unit 2 Games, Codemasters, and Happs Development. In my spare time I also make reactive visuals and VJ for live music events.

Available to hire

Hello! I’m a game programmer, primarily working in C++ and C#.
I like to create intricate gameplay mechanics, workflow/dev tools, and work with tech art. I usually work in Unreal and Unity
Sometimes I’m experimenting with procedural content generation.
In 2018 I obtained a Bachelor’s degree in Digital Arts and Entertainment at Howest, Belgium. I have previously worked at Giant Sparrow, Improbable, Unit 2 Games, Codemasters, and Happs Development.
In my spare time I also make reactive visuals and VJ for live music events.

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English
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Dutch
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Polish
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French
Beginner

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