Composer, sound designer, and musician holding a Bachelor's Degree in Electroacoustic Musicfrom the Université de Montréal. Solid experience in the independent video game and audiovisual industries. Proficient in audio pipelines (Wwise, Unity, Unreal) as well as the full production chain, from analog recording to post-production (mixing/mastering). Rigorous, versatile, and accustomed to fast-paced, demanding work environments.

Thomas Biadatti

Composer, sound designer, and musician holding a Bachelor's Degree in Electroacoustic Musicfrom the Université de Montréal. Solid experience in the independent video game and audiovisual industries. Proficient in audio pipelines (Wwise, Unity, Unreal) as well as the full production chain, from analog recording to post-production (mixing/mastering). Rigorous, versatile, and accustomed to fast-paced, demanding work environments.

Available to hire

Composer, sound designer, and musician holding a Bachelor’s Degree in Electroacoustic Musicfrom the Université de Montréal. Solid experience in the independent video game and audiovisual industries. Proficient in audio pipelines (Wwise, Unity, Unreal) as well as the full
production chain, from analog recording to post-production (mixing/mastering). Rigorous, versatile, and accustomed to fast-paced, demanding work environments.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner
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Language

French
Fluent
English
Fluent

Work Experience

Sound Designer (Contracts / Internship) at Vibe Avenue
January 1, 2021 - Present
Responsible for sound design and audio integration using Wwise/Unity on multiple titles (e.g., Dungeons & Dragons: Dark Alliance, Operation: Tango, Clone Armies, Winds & Leaves). Edited and synchronized voice-over assets for cinematic cutscenes and collaborated closely with development teams to respect technical integration constraints.
Composer / Independent Audio (Freelance)
January 1, 2020 - Present
Composition and mixing for independent digital art and psychological horror projects (including the original soundtrack for THORN). Provides sound design, mixing, and audio integration for indie game projects, with a focus on horror and narrative-driven experiences. Also performs music post-production including mixing and mastering for singles, EPs, and albums.

Education

Bachelor’s Degree in Electroacoustic Music at Université de Montréal
January 1, 2016 - January 1, 2020
Additional Training (Vocals, Contemporary Popular Music - ATLA Paris) at ATLA Paris
January 11, 2030 - July 25, 2026

Qualifications

Conservatory Training (French Horn & Music Theory)
January 11, 2030 - July 25, 2026

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics, Software & Internet