Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ Audio designer focused on creating high-quality, bespoke sound effects, dialogue, and audio systems for games. I build and optimize dynamic audio in tools like FMOD, Wwise, Unreal Engine (Metasounds), and Unity, ensuring everything ships with strong audio QA and clean integration across platforms. From field and foley recording to mixing, mastering, and sound-to-picture sync, I enjoy delivering technically accurate work to precise specifications - working both autonomously and in teams - while tracking bugs and improving performance of game audio systems.

Thomas Boyes

PRO

Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ Audio designer focused on creating high-quality, bespoke sound effects, dialogue, and audio systems for games. I build and optimize dynamic audio in tools like FMOD, Wwise, Unreal Engine (Metasounds), and Unity, ensuring everything ships with strong audio QA and clean integration across platforms. From field and foley recording to mixing, mastering, and sound-to-picture sync, I enjoy delivering technically accurate work to precise specifications - working both autonomously and in teams - while tracking bugs and improving performance of game audio systems.

Available to hire

Portfolio: Website not available. Sign in: https://www.twine.net/signup

Audio designer focused on creating high-quality, bespoke sound effects, dialogue, and audio systems for games. I build and optimize dynamic audio in tools like FMOD, Wwise, Unreal Engine (Metasounds), and Unity, ensuring everything ships with strong audio QA and clean integration across platforms.

From field and foley recording to mixing, mastering, and sound-to-picture sync, I enjoy delivering technically accurate work to precise specifications - working both autonomously and in teams - while tracking bugs and improving performance of game audio systems.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Infantryman at Army Reserves, Princess of Wales’s Royal Regiment
June 1, 2022 - May 1, 2025
Built discipline and teamwork experience through structured training and operations. Developed planning and communication skills under stress while reinforcing core values including courage, discipline, respect, integrity, loyalty, and selfless commitment.
Forensic Audio Restoration Freelance at Concealed by NDA
June 1, 2022 - Present
Used iZotope RX to restore and clean poor-recorded speech, making recordings more intelligible. Developed a workflow to quickly clean up hours of audio while maintaining usability for further production.
Game Audio Design at Rev Rooms
July 1, 2021 - July 1, 2026
Worked with a range of clients and technical/creative requirements to deliver thousands of bespoke SFX and dialogue lines. Implemented and supported audio workflows using FMOD, Wwise, Unreal Engine (Metasounds), Unity, and other tools across multiple platforms, genres, and franchises. Mentored briefly and led a team of 5, coordinating delivery and maintaining quality. Supported audio system optimization plus audio QA and bug tracking; handled sound-to-picture/sync tasks as part of production.

Education

Bachelor of Science in Sound Design (Audio & Music Production) at Buckinghamshire New University
October 1, 2018 - June 1, 2021
IT & Game Design National Extended Diploma at Halesowen College
October 1, 2016 - October 1, 2018

Qualifications

Wwise Certifications
January 1, 2022 - December 1, 2022

Industry Experience

Gaming, Media & Entertainment