Thomas Tadeusz Ciborowsk
Hi, I’m Thomas Ciborowski, an experienced cinematics and gameplay animator with 16 years in AAA and AA game production.
About
Hi, I’m Thomas Ciborowski, an experienced cinematics and gameplay animator with 16 years in AAA and AA game production. I’ve owned cut-scenes and in-game animation across 13 released titles, working in big production environments where collaboration and clear communication with other disciplines are key.
My work spans mocap acting, cleanup, blending, and keyframing on top, plus troubleshooting and implementation in real-time engines. I have also mentored junior animators, create documentation and tutorials. I enjoy learning new skills and workflows.
- 17 years' experience
- Joined September 2026
Languages
- EnglishFluent
- DanishFluent
- SwedishBeginner
Industry experience
- Gaming
- Media & Entertainment
Work experience
Worked closely with Cinematics Designers and Animation Directors on AAA production. Performed mocap acting, cleanup, blending, and keyframing on top, and supported implementation of mocap into Snowdrop engine sequences. Created and tested/troubleshot in-game sequences, mentored junior animators in Motionbuilder and Snowdrop, and produced documentation/tutorials for the team.
Delivered facial animation using in-house tools and reference video. Set up cameras for cut-scenes and supported productions including Assassin’s Creed Black Flag and For Honor. Performed mocap cleanup/mixing and built keyframe gameplay animation for FPS. Implemented and tested animations in Dunia and Anvil-based engines.
Created facial animation using keyframes and mocap editing. Completed mocap cleanup and mixing on top, and produced keyframe animation for NPC characters. Also contributed by animating, modelling, and rigging non-playable characters.
Education
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