Thomas Pham is a Bachelor's Fine Arts (Music) student at The Queensland University of Technology. He is experienced as a musician/producer/Sound designer that specialises in Guitar, Bass and Orchestral composer. He is also aspiring to be an academic within Music teaching people of all age

Thomas Phules

Thomas Pham is a Bachelor's Fine Arts (Music) student at The Queensland University of Technology. He is experienced as a musician/producer/Sound designer that specialises in Guitar, Bass and Orchestral composer. He is also aspiring to be an academic within Music teaching people of all age

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Thomas Pham is a Bachelor’s Fine Arts (Music) student at The Queensland University of Technology. He is experienced as a musician/producer/Sound designer that specialises in Guitar, Bass and Orchestral composer.

He is also aspiring to be an academic within Music teaching people of all age

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Education, Media & Entertainment
    uniE621 Backseat Burnouts
    Backseat Burnouts (Video Game) - Student lead project at Queensland University of Technology Thomas joined the project in early 2024 to compose music for a video game with retro-inspired elements. He drew inspiration from classic games like Crash Bandicoot and Spyro to create a unique sound for Backseat Burnouts. Skilled in creating seamless music loops for in-game use. Adapted to frequent changes within the game’s design, adjusting music and audio as necessary.
    uniE621 Escargot
    Escargot - A student lead Animation at Queensland University of Technology - Sound Designer and Composer Thomas was initially brought on as a composer to contribute his expertise to the fight scene. The process involved extensive collaboration with the directing team to create numerous temp tracks and an initial official draft for the animatic. The team eventually decided to record a local orchestra for the end credits. Thomas took charge of arranging, planning, and recording with a small team, as well as mixing the final audio. The project also required sound design, which Thomas tackled using his experience in Pro Tools and sound design for external projects. He expanded his skill set beyond music, gaining valuable experience in recording foley, voice lines, and mixing and mastering in a film context. Composer SoundDesign

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