I am a passionate Game Developer and Technical Artist specializing in creating complete gaming experiences using Unreal Engine. I focus on game logic, technical problem-solving, and stylized 3D art, ensuring that projects are not only playable but also visually cohesive from concept through execution. With extensive experience in rapid prototyping and asset integration, I take great pride in delivering efficient and engaging projects that resonate with players.

ANTHONY GONZALEZ

I am a passionate Game Developer and Technical Artist specializing in creating complete gaming experiences using Unreal Engine. I focus on game logic, technical problem-solving, and stylized 3D art, ensuring that projects are not only playable but also visually cohesive from concept through execution. With extensive experience in rapid prototyping and asset integration, I take great pride in delivering efficient and engaging projects that resonate with players.

Available to hire

I am a passionate Game Developer and Technical Artist specializing in creating complete gaming experiences using Unreal Engine. I focus on game logic, technical problem-solving, and stylized 3D art, ensuring that projects are not only playable but also visually cohesive from concept through execution.
With extensive experience in rapid prototyping and asset integration, I take great pride in delivering efficient and engaging projects that resonate with players.

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Work Experience

Technical Artist at Soredi Games
January 1, 2026 - Present
Worked as a Technical Artist on an MMO game, contributing to the integration and optimization of 3D assets within the engine. Optimized models, materials, and workflows for real-time multiplayer environments while collaborating with multidisciplinary teams on a large-scale project.
Character Designer at Trialis Studios
January 1, 2025 - Present
Designed and developed characters for the adventure game Genimas: Life Reborn, focusing on style, personality, and visual cohesion.
Designer at Ceñc Interactiva
January 1, 2023 - Present
Developed interactive content and educational simulations, focusing on 3D assets integration for real-time experiences in a multiplayer platform.
Game Developer at Daedalus: Arcane Odyssey
January 1, 2024 - Present
Complete development of an action-adventure game in Unreal Engine using Blueprint, including gameplay systems design, playable prototypes, and integration of stylized 3D assets.
Game Developer at Panik & Ketchup
January 1, 2026 - Present
Designed and developed an arcade game focusing on fast and accessible mechanics, implementing gameplay logic and interactive systems.
Unreal Developer / 3D Artist at Visita Virtual Arquitectónica
January 1, 2026 - Present
Developed an interactive virtual tour experience using Unreal Engine with the integration and optimization of 3D models.

Education

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Qualifications

Técnico Superior en Diseño Gráfico
January 11, 2030 - January 12, 2026

Industry Experience

Gaming, Education, Media & Entertainment