Hi, I'm Thor Benitez. I'm a 3D artist and technical lead with over 20 years in gaming and entertainment. I love merging art and technology to create immersive visuals, lead diverse creative teams, and build robust pipelines for AR/VR, film, and interactive experiences. I'm passionate about mentoring talent, exploring new tools, and delivering top-tier work that resonates with audiences. I've led art and pipeline efforts on VR/AR projects, console titles, and film assets, collaborating across US and international teams to ship high-profile experiences. I'm always excited by new challenges and the chance to blend character design, environment work, and real-time rendering into unforgettable visuals.

Thor Benitez

Hi, I'm Thor Benitez. I'm a 3D artist and technical lead with over 20 years in gaming and entertainment. I love merging art and technology to create immersive visuals, lead diverse creative teams, and build robust pipelines for AR/VR, film, and interactive experiences. I'm passionate about mentoring talent, exploring new tools, and delivering top-tier work that resonates with audiences. I've led art and pipeline efforts on VR/AR projects, console titles, and film assets, collaborating across US and international teams to ship high-profile experiences. I'm always excited by new challenges and the chance to blend character design, environment work, and real-time rendering into unforgettable visuals.

Available to hire

Hi, I’m Thor Benitez. I’m a 3D artist and technical lead with over 20 years in gaming and entertainment. I love merging art and technology to create immersive visuals, lead diverse creative teams, and build robust pipelines for AR/VR, film, and interactive experiences. I’m passionate about mentoring talent, exploring new tools, and delivering top-tier work that resonates with audiences.

I’ve led art and pipeline efforts on VR/AR projects, console titles, and film assets, collaborating across US and international teams to ship high-profile experiences. I’m always excited by new challenges and the chance to blend character design, environment work, and real-time rendering into unforgettable visuals.

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Work Experience

Senior Technical Artist at Left Field Labs
May 1, 2020 - June 1, 2023
Led 3D art for immersive projects, including character and prop modeling, textures, animation, rigging, shader/VFX creation, pipeline leadership; managed US & Philippines teams.
Lead Technical Artist / VFX Lead at Nexus Studios
September 1, 2023 - April 1, 2024
Led 3D visualization, modeling, textures, animation, rigging, shader/VFX creation and pipeline leadership; supervised multi-site teams (US & Philippines).
Senior 3D Generalist at Encore Hollywood
April 1, 2015 - May 1, 2016
Led VR/AR project pipelines; 3D modeling, texturing, animation, rigging, shader/FX creation; directed and mentored technical artists; collaborated on immersive media content.
Lead Artist / Art Director at Mind Over Eye
January 1, 2012 - January 1, 2015
Led technical art and art direction for Santa Monica projects; VR/AR integration; 3D visualization, modeling, texturing, animation, rigging and asset creation.
Lead Artist / Technical Artist at InHance Digital
February 1, 2010 - December 1, 2011
Led art and tech on immersive projects; 3D visualization, modeling, textures, animation, rigging, and VFX pipeline work; collaborated with external partners.
CG Supervisor at Mastermind Digital LLC
November 1, 2008 - January 1, 2010
Supervised VFX shots for History Channel productions; asset creation, animation oversight.
Lead Vehicle Artist / Senior Generalist at Activision / Treyarch
October 1, 2003 - November 1, 2008
Led vehicle art and generalist work for major titles; asset creation, rigging, texturing and animation.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Gaming