Hi! I'm Tiago Amoroso, a Unity Gameplay Developer with a First-Class Computer Science degree, 9 shipped games, and a commissioned game for the UK’s National Physical Laboratory. As the founder of Toggle Games, I design and build 2D gameplay systems, tools, and modular game architecture in Unity (C#). I thrive on delivering complete games from concept to release through rapid prototyping and close collaboration with small teams.

Tiago Amoroso

Hi! I'm Tiago Amoroso, a Unity Gameplay Developer with a First-Class Computer Science degree, 9 shipped games, and a commissioned game for the UK’s National Physical Laboratory. As the founder of Toggle Games, I design and build 2D gameplay systems, tools, and modular game architecture in Unity (C#). I thrive on delivering complete games from concept to release through rapid prototyping and close collaboration with small teams.

Available to hire

Hi! I’m Tiago Amoroso, a Unity Gameplay Developer with a First-Class Computer Science degree, 9 shipped games, and a commissioned game for the UK’s National Physical Laboratory.

As the founder of Toggle Games, I design and build 2D gameplay systems, tools, and modular game architecture in Unity (C#). I thrive on delivering complete games from concept to release through rapid prototyping and close collaboration with small teams.

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Experience Level

Expert
Expert
Expert

Language

English
Fluent

Work Experience

Unity Game Developer - Contract at National Physical Laboratory
May 1, 2025 - February 1, 2026
Held meetings with multi-discipline stakeholders company-wide to gather requirements and iterate on gameplay design. Architected a modular Unity game framework enabling flexible creation of interactive e-learning quiz experiences. Developed bespoke UI systems, gameplay logic, dynamic semi-scripted events, and JSON-driven content creation systems. The game has been delivered to the National Physical Laboratory for in-person outreach events, and is also scheduled for a public release on their website.
Founder & Game Developer at Toggle Games
March 1, 2022 - Present
Designed and developed 9 playable Unity games using C# across game jams and studio projects. Implemented core gameplay systems including player movement, physics interactions, and event driven architectures. Led small-team meetings and collaboration with designers, artists, and programmers, coordinating milestones and playtests. Experienced in working with non-technical designers and building engine tools that empower them to design freely. Ran public playtests to gain feedback and utilised it to enable our agile, iterative design approach. Built reusable tools and components to accelerate development across projects, including UI animation components and a flexible audio system.
Software Engineer Intern at SKS Business Services
August 1, 2021 - October 1, 2021
Developed an OCR-based bank statement auto categorisation software for a chartered accountancy in a team of software-engineering interns. Stored all results and data in a SQL database, built a GUI, and presented the software company-wide.

Education

BSc Computing - First Class Honours at Bournemouth University
September 1, 2021 - May 1, 2024

Qualifications

BU Student Business of the Year Award
January 1, 2023 - May 27, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment