Available to hire
Hi, I’m Tiago Martins Andrade, a Technical Lead & VR Developer with 8+ years of experience architecting high-performance real-time systems and VR simulations. I specialize in bridging industrial innovation with scalable development, delivering enterprise-grade training solutions using Unreal Engine and C++.
I’m backed by 7 patents and a proven track record of leading technical integration for high-hazard training, collaborating across data science, 3D art, and gameplay engineering to deliver satisfaction-by-design and optimal performance.
Skills
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Language
English
Fluent
Portuguese
Fluent
Work Experience
Integration Team Lead at VRAI
June 1, 2024 - PresentLeading the integration of HEAT with diverse customer simulation products, defining technical data requirements and system architectures. Designing robust APIs for low-latency communication between simulation environments and data-heavy analytics engines. Primary technical point of contact for high-value customers, conducting workshops to align cross-functional teams with client objectives. Bridging data science, 3D art, and gameplay engineering to ensure satisfaction-by-design and optimal performance.
Senior Unreal/Unity Developer at VRAI
January 1, 2023 - June 1, 2024Architected and delivered a high-fidelity offshore wind VR simulation platform using Unreal Engine, focusing on realistic physics and data-driven interactions. Contributed to mission-critical aerospace and defence simulation products with 1:1 parity between real-world mechanics and virtual environments. Led R&D exploration and optimized assets for professional-grade VR simulation.
Lead VR Researcher in CyberSecurity at British Telecom (BT)
December 1, 2017 - January 1, 2023Developed and authored 7 patents related to VR cybersecurity toolsets and spatial data interaction. Owned end-to-end technical lifecycle (C++/Unreal) for high-fidelity prototypes, including systems architecture, gameplay mechanics, and 3D asset integration. Conducted usability studies and published peer-reviewed work to evaluate commercial value, while presenting to C-suite investors and global clients.
Intern (Gameplay Programmer) at Mimicry Games
September 1, 2016 - July 1, 2017Developed core gameplay mechanics and interactive systems for a commercial VR title using HTC Vive and Unreal Engine.
Education
MSc in Software Engineering at University of Coimbra, Portugal
September 1, 2014 - July 1, 2017BSc in Computer Science at University of Coimbra, Portugal
September 1, 2010 - June 1, 2015Qualifications
Patents (7) filed via British Telecom
January 11, 2030 - April 29, 2026Industry Experience
Software & Internet, Media & Entertainment, Telecommunications, Professional Services, Education
Skills
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