Designed and developed a VR multiplayer experience simulating a NASA lunar mission, implemented in Unity 3D (C#) with 3D modeling in Blender. Integrated networking, physics, and immersive interactions, using multiple tools for graphics and simulation. Optimized for Meta Quest headsets to ensure performance and realistic user experience.

Vittorio

Designed and developed a VR multiplayer experience simulating a NASA lunar mission, implemented in Unity 3D (C#) with 3D modeling in Blender. Integrated networking, physics, and immersive interactions, using multiple tools for graphics and simulation. Optimized for Meta Quest headsets to ensure performance and realistic user experience.

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Designed and developed a VR multiplayer experience simulating a NASA lunar mission, implemented in Unity 3D (C#) with 3D modeling in Blender. Integrated networking, physics, and immersive interactions, using multiple tools for graphics and simulation. Optimized for Meta Quest headsets to ensure performance and realistic user experience.

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