I’m a tech-driven professional who loves sim racing, computer games, and building practical solutions in both software and hardware environments. I’m a fast learner who enjoys new challenges, and I bring hands-on experience from sim systems, 3D design, and interactive projects through to day-to-day operations that keep things running smoothly. In my recent roles, I’ve worked on fixing and improving simulation/venue setups, supporting interactive customer experiences, and managing tasks that range from data/reporting and spreadsheets to inventory and e-commerce operations. Alongside that, I design and optimize 3D assets for production (including 3D printing/CNC-style workflows where applicable), contribute to game and puzzle design, and support technical documentation and reporting to ensure everything is clear, accurate, and ready to ship.…

Tymofii Somov

I’m a tech-driven professional who loves sim racing, computer games, and building practical solutions in both software and hardware environments. I’m a fast learner who enjoys new challenges, and I bring hands-on experience from sim systems, 3D design, and interactive projects through to day-to-day operations that keep things running smoothly. In my recent roles, I’ve worked on fixing and improving simulation/venue setups, supporting interactive customer experiences, and managing tasks that range from data/reporting and spreadsheets to inventory and e-commerce operations. Alongside that, I design and optimize 3D assets for production (including 3D printing/CNC-style workflows where applicable), contribute to game and puzzle design, and support technical documentation and reporting to ensure everything is clear, accurate, and ready to ship.…

Available to hire

I’m a tech-driven professional who loves sim racing, computer games, and building practical solutions in both software and hardware environments. I’m a fast learner who enjoys new challenges, and I bring hands-on experience from sim systems, 3D design, and interactive projects through to day-to-day operations that keep things running smoothly.

In my recent roles, I’ve worked on fixing and improving simulation/venue setups, supporting interactive customer experiences, and managing tasks that range from data/reporting and spreadsheets to inventory and e-commerce operations. Alongside that, I design and optimize 3D assets for production (including 3D printing/CNC-style workflows where applicable), contribute to game and puzzle design, and support technical documentation and reporting to ensure everything is clear, accurate, and ready to ship.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
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Language

Polish
Fluent
Ukrainian
Fluent
Russian
Fluent
English
Advanced

Work Experience

3d Artist, Qa tester, Interactivce technology Designer at Fix Scenography
December 10, 2025 - September 1, 2026
At Fix Scenography, I worked as a 3D Artist and QA Tester, designing and testing escape room experiences from pre-production through to opening. I developed escape room puzzles and player progression paths, then ran hands-on QA testing — covering full-room playtests as well as isolated component and mechanism testing — to catch logic and gameplay issues before launch. Alongside this, I designed and optimized 3D models for 3D printing, CNC machining, and laser engraving, and created 3D animations and visualizations for project presentations. I also managed day-to-day facility operations and daily room workflows.
Master / Facility Manager
August 1, 2024 - Present
Led operational support for interactive escape rooms and facilities, including maintaining equipment/props, coordinating daily routines, and supporting technical readiness.
Sim-Center Event Operator
August 1, 2024 - December 1, 2025
Operated and supported interactive sim racing activities, helping run sessions smoothly in the venue environment and ensuring participants had a well-paced experience.
Game Master at Escape Landia
June 1, 2022 - July 10, 2023
I worked as a Game Master and Facility Manager, hosting interactive escape room sessions and providing customer support to guests. I was also responsible for maintaining, resetting, and repairing room props and technical mechanisms to keep daily operations running smoothly.

Education

Bachelor of Science (B.Sc.) in Computer Science - Game Design & Programming at Collegium Da Vinci
October 1, 2021 - March 10, 2024
Master's in Computer Science, specialization: Computer Games at Jagiellonian University
January 11, 2030 - September 23, 2026
Game Development Tester at Skvot Online School
January 11, 2030 - September 23, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics, Manufacturing, Education, Retail