Hi there! I'm Tim Sisco, a Sr. Digital Content Creator with over two decades of experience crafting engaging visual content for games and interactive media. I specialize in motion graphics, 2D/3D concept art, asset design, and UI/UX prototyping, using tools like After Effects, Illustrator, and Blender. I thrive on turning ideas into polished assets, from character and prop design to environments and animation. I'm comfortable researching and applying generative tools (Midjourney, Stable Diffusion, OpenArt, Kling 2.0, Nano Banana, and ChatGPT) to inspire work, and I enjoy collaborating with teams or leading studios to deliver compelling visuals.

Tim Sisco

PRO

Hi there! I'm Tim Sisco, a Sr. Digital Content Creator with over two decades of experience crafting engaging visual content for games and interactive media. I specialize in motion graphics, 2D/3D concept art, asset design, and UI/UX prototyping, using tools like After Effects, Illustrator, and Blender. I thrive on turning ideas into polished assets, from character and prop design to environments and animation. I'm comfortable researching and applying generative tools (Midjourney, Stable Diffusion, OpenArt, Kling 2.0, Nano Banana, and ChatGPT) to inspire work, and I enjoy collaborating with teams or leading studios to deliver compelling visuals.

Available to hire

Hi there! I’m Tim Sisco, a Sr. Digital Content Creator with over two decades of experience crafting engaging visual content for games and interactive media. I specialize in motion graphics, 2D/3D concept art, asset design, and UI/UX prototyping, using tools like After Effects, Illustrator, and Blender.

I thrive on turning ideas into polished assets, from character and prop design to environments and animation. I’m comfortable researching and applying generative tools (Midjourney, Stable Diffusion, OpenArt, Kling 2.0, Nano Banana, and ChatGPT) to inspire work, and I enjoy collaborating with teams or leading studios to deliver compelling visuals.

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Language

English
Fluent

Work Experience

Sr. Concept Artist at Las Vegas Sands
October 19, 2023 - February 16, 2025
Create 2D and 3D concept art - both rough and polished.
Sr. Artist at World Winner
October 13, 2022 - August 17, 2023
Mockups,game sprites, UI/UX, logos and animation
Sr. Artist at VGW
January 10, 2021 - October 20, 2022
Game symbols and animation. Logo design, UI design.
Sr. Animator at The Meet Group - CONTRACT
May 10, 2020 - December 17, 2020
Lottie animations
Team Lead at Microgaming Systems
May 17, 2018 - August 16, 2018
Lead game artist resposible for game symbol creation and animation including background design
Art Director at Merkur Gaming
October 13, 2016 - April 26, 2018
Art director leading concepts and production of art & animation.
Studio Manager at Gamesys, US
July 14, 2014 - April 20, 2018
Studio Manager responsible for game stkudio operations.
Sr. Concept & Game Artist at Las Vegas Sands
October 1, 2023 - February 1, 2025
Create 2D and 3D concept art and final art assets; development and production of 2D and 3D assets including props and game environments.
Asst. Art Director / Senior Artist at World Winner / Fanduel
October 1, 2022 - August 1, 2023
Mockups, game sprites, UI/UX, logos, 3D props, characters, and animation. Asset animation using Spine and Unity. Leading and supervising junior artists & 3rd party studios.
Sr. Artist / Animator at VGW – US
January 1, 2021 - October 1, 2022
Contributing to the overall design process through concept, UI/UX, design development, and delivery of compelling visuals for mobile games. Creating original 2D animations and graphics. Rigging and animation in Spine.
Sr. Artist / Animator at The Meet Group
May 1, 2020 - December 1, 2020
Knowledge of current best practices for After Effects / Lottie animation creation. Advanced knowledge of 2D animation in After Effects.
Creative Lead at Microgaming Systems / Mahi Gaming
May 1, 2018 - August 1, 2019
Responsible for concept, execution, and delivery of mobile slot game assets. Provides creative direction and feedback to a team of artists, supervising the creation of artwork, storyboards, and materials. Create high quality animations with a range of subject matter.
Art Director at Merkur Gaming, US/ Sunshine Games
October 1, 2016 - April 1, 2018
Create 2D & 3D art/animation with respect to character design, color theory, layout, and motion. Create, maintain, and evaluate art schedules while managing team's project execution and quality. Strong communication, decision-making and conflict resolution skills.
Studio Manager / Team Lead at Gamesys, US
July 1, 2014 - October 1, 2016
Manage a US team of 11 artists, developers and QA associates. Cross-platform game development for mobile and web. Responsibilities included recruiting, training, managing, reviewing, etc.
Game Lead at International Game Technology (IGT)
January 1, 2009 - July 1, 2014
Oversee the Design Team, manages day-to-day tasks and contributes to the designs of one of the leading online and land-based slot games companies. Conceptualize and animate 2D & 3D characters, assets, environments, and V/FX.
Art Director at Merkur Gaming, US / Sunshine Games
October 1, 2016 - April 1, 2018
Create 2D & 3D art/animation for characters, color theory and layout; manage art schedules and project quality; strong communication and conflict resolution skills.

Education

Bachelor of Arts at Iowa State University
May 1, 2002
Immersive model of art and design education emphasizing robust liberal arts studies and conceptually driven studio-based learning.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet