Hello, I’m Timothé Dauplay, a versatile game designer and level designer based in Nantes, France. I love blending creative storytelling with engaging gameplay, prototyping mechanics, and shaping immersive environments using Unreal Engine and 3D tools. I enjoy collaborating with artists and programmers, iterating quickly, and balancing creative vision with production needs.
I’m currently exploring opportunities in studio environments that value experimentation, bold ideas, and thoughtful level design. I’m excited to contribute to innovative projects across genres, bring my experience with Unreal Engine, Blender, and Photoshop, and help teams craft cohesive, engaging player experiences.
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