Hello, I’m Timothé Dauplay, a versatile game designer and level designer based in Nantes, France. I love blending creative storytelling with engaging gameplay, prototyping mechanics, and shaping immersive environments using Unreal Engine and 3D tools. I enjoy collaborating with artists and programmers, iterating quickly, and balancing creative vision with production needs. I’m currently exploring opportunities in studio environments that value experimentation, bold ideas, and thoughtful level design. I’m excited to contribute to innovative projects across genres, bring my experience with Unreal Engine, Blender, and Photoshop, and help teams craft cohesive, engaging player experiences.

Timothé Dauplay

Hello, I’m Timothé Dauplay, a versatile game designer and level designer based in Nantes, France. I love blending creative storytelling with engaging gameplay, prototyping mechanics, and shaping immersive environments using Unreal Engine and 3D tools. I enjoy collaborating with artists and programmers, iterating quickly, and balancing creative vision with production needs. I’m currently exploring opportunities in studio environments that value experimentation, bold ideas, and thoughtful level design. I’m excited to contribute to innovative projects across genres, bring my experience with Unreal Engine, Blender, and Photoshop, and help teams craft cohesive, engaging player experiences.

Available to hire

Hello, I’m Timothé Dauplay, a versatile game designer and level designer based in Nantes, France. I love blending creative storytelling with engaging gameplay, prototyping mechanics, and shaping immersive environments using Unreal Engine and 3D tools. I enjoy collaborating with artists and programmers, iterating quickly, and balancing creative vision with production needs.

I’m currently exploring opportunities in studio environments that value experimentation, bold ideas, and thoughtful level design. I’m excited to contribute to innovative projects across genres, bring my experience with Unreal Engine, Blender, and Photoshop, and help teams craft cohesive, engaging player experiences.

See more

Language

French
Fluent
English
Advanced

Work Experience

Level Designer / Game Designer at TAKO Studio
June 30, 2021 - September 30, 2021
Intern contributing to Unreal Engine 4 level design for a Minimal Move, 3D side-view puzzle game. Responsibilities included level concepting, blockouts, environmental storytelling, puzzle design, and documentation. Collaborated with artists and programmers to prototype gameplay mechanics and iterate on design based on playtesting.
Game Designer / Level Designer at Jivana – Unreal Engine 4 Graduation Project (Rubika Supinfogame)
January 1, 2019 - September 16, 2025
Contributed as Game Designer and Level Designer for a graduation project, defining core game intents, creating level designs, and producing documentation. Worked on world-building, prototyping, and design iterations in collaboration with the team.
Intern – Unreal Engine 5 Level Design / In-house Engineer (Innerquest) at Cyanide Studio
June 1, 2020 - September 16, 2025
Intern in Unreal Engine 5 Level Design for a project described as Innerquest: a third-person, platform/adventure experience set in a human body. Defined core intents and collaborated on mechanics and level design within the project scope.

Education

Master’s Degree in Game Design and Management at Rubika Supinfogame – Valenciennes, France
January 1, 2019 - January 1, 2021
Bachelor’s Degree in Game Design at Rubika Supinfogame – Valenciennes, France
January 1, 2018 - January 1, 2019
Bachelor’s Degree in Science for Engineering at Université de Perpignan – Perpignan, France
January 1, 2017 - January 1, 2018
Two-year University Degree in Physical Measurements at Université Paul Sabatier – Toulouse, France
January 1, 2015 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet

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