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Timothé Dauplay

Available to hire

Hello, I’m Timothé Dauplay, a versatile game designer and level designer based in Nantes, France.

About

Hello, I’m Timothé Dauplay, a versatile game designer and level designer based in Nantes, France. I love blending creative storytelling with engaging gameplay, prototyping mechanics, and shaping immersive environments using Unreal Engine and 3D tools. I enjoy collaborating with artists and programmers, iterating quickly, and balancing creative vision with production needs.

I’m currently exploring opportunities in studio environments that value experimentation, bold ideas, and thoughtful level design. I’m excited to contribute to innovative projects across genres, bring my experience with Unreal Engine, Blender, and Photoshop, and help teams craft cohesive, engaging player experiences.

  • 6 years' experience
  • Joined September 2025

Languages

  • FrenchFluent
  • EnglishAdvanced

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

More experts in Nantes, France

Work experience

Level Designer / Game Designer · TAKO StudioJun 2021 – Sep 2021 · 4 mos

Intern contributing to Unreal Engine 4 level design for a Minimal Move, 3D side-view puzzle game. Responsibilities included level concepting, blockouts, environmental storytelling, puzzle design, and documentation. Collaborated with artists and programmers to prototype gameplay mechanics and iterate on design based on playtesting.

Intern – Unreal Engine 5 Level Design / In-house Engineer (Innerquest) · Cyanide StudioJun 2020 – Sep 2025 · 5 yrs 4 mos

Intern in Unreal Engine 5 Level Design for a project described as Innerquest: a third-person, platform/adventure experience set in a human body. Defined core intents and collaborated on mechanics and level design within the project scope.

Game Designer / Level Designer · Jivana – Unreal Engine 4 Graduation Project (Rubika Supinfogame)Jan 2019 – Sep 2025 · 6 yrs 9 mos

Contributed as Game Designer and Level Designer for a graduation project, defining core game intents, creating level designs, and producing documentation. Worked on world-building, prototyping, and design iterations in collaboration with the team.

Education

Master’s Degree in Game Design and Management · Rubika Supinfogame – Valenciennes, France2019 – 2021
Bachelor’s Degree in Game Design · Rubika Supinfogame – Valenciennes, France2018 – 2019
Bachelor’s Degree in Science for Engineering · Université de Perpignan – Perpignan, France2017 – 2018
Two-year University Degree in Physical Measurements · Université Paul Sabatier – Toulouse, France2015 – 2017

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