Timothé Dauplay
Hello, I’m Timothé Dauplay, a versatile game designer and level designer based in Nantes, France.
About
Hello, I’m Timothé Dauplay, a versatile game designer and level designer based in Nantes, France. I love blending creative storytelling with engaging gameplay, prototyping mechanics, and shaping immersive environments using Unreal Engine and 3D tools. I enjoy collaborating with artists and programmers, iterating quickly, and balancing creative vision with production needs.
I’m currently exploring opportunities in studio environments that value experimentation, bold ideas, and thoughtful level design. I’m excited to contribute to innovative projects across genres, bring my experience with Unreal Engine, Blender, and Photoshop, and help teams craft cohesive, engaging player experiences.
- 6 years' experience
- Joined September 2025
Languages
- FrenchFluent
- EnglishAdvanced
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
More experts in Nantes, France
Work experience
Intern contributing to Unreal Engine 4 level design for a Minimal Move, 3D side-view puzzle game. Responsibilities included level concepting, blockouts, environmental storytelling, puzzle design, and documentation. Collaborated with artists and programmers to prototype gameplay mechanics and iterate on design based on playtesting.
Intern in Unreal Engine 5 Level Design for a project described as Innerquest: a third-person, platform/adventure experience set in a human body. Defined core intents and collaborated on mechanics and level design within the project scope.
Contributed as Game Designer and Level Designer for a graduation project, defining core game intents, creating level designs, and producing documentation. Worked on world-building, prototyping, and design iterations in collaboration with the team.
Education
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