I'm a dynamic and motivated game development professional with a proactive and pragmatic approach, excelling in leading projects from concept to completion. I'm known for a positive, solution-oriented mindset and a steady commitment to continuous learning, consistently overcoming complex challenges. I'm passionate about advancing the game development industry by creating robust pipelines and tools that drive exceptional and faster results. I thrive on fostering collaboration and creativity within teams to achieve outstanding project outcomes.

Carlos Miguel Vieira

I'm a dynamic and motivated game development professional with a proactive and pragmatic approach, excelling in leading projects from concept to completion. I'm known for a positive, solution-oriented mindset and a steady commitment to continuous learning, consistently overcoming complex challenges. I'm passionate about advancing the game development industry by creating robust pipelines and tools that drive exceptional and faster results. I thrive on fostering collaboration and creativity within teams to achieve outstanding project outcomes.

Available to hire

I’m a dynamic and motivated game development professional with a proactive and pragmatic approach, excelling in leading projects from concept to completion.

I’m known for a positive, solution-oriented mindset and a steady commitment to continuous learning, consistently overcoming complex challenges. I’m passionate about advancing the game development industry by creating robust pipelines and tools that drive exceptional and faster results. I thrive on fostering collaboration and creativity within teams to achieve outstanding project outcomes.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
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Language

Portuguese
Fluent
English
Fluent
Spanish; Castilian
Intermediate

Work Experience

Lead Gameplay Engineer at Flama Craftworks
July 1, 2025 - Present
Led design and implementation of gameplay features, built robust pipelines and tools, integrated Houdini with Unreal, and coordinated across departments to deliver high-quality gameplay. Mentored team members and contributed to project leadership.
Core Team Developer at Iconic Games
May 1, 2023 - February 29, 2024
Contributed to core gameplay systems for AAA titles, developed scalable gameplay logic, and collaborated with design, art, and engineering teams to deliver features.
Tools Lead Programmer at Saber Interactive Porto
February 1, 2024 - February 28, 2025
Led tools development, managed a team of developers, designed and implemented toolchains across Houdini, Unreal, and Unity; improved editor workflows and performance; coordinated cross-department tooling initiatives.
Unity Developer at Shadow Interactive Porto
February 1, 2021 - January 31, 2023
Developed Unity gameplay features, bridged art and gameplay teams, contributed to animation, UI, and gameplay systems, and supported multi-platform targets.
Tools Programmer at Saber Interactive Porto
February 1, 2023 - February 28, 2024
Programmed gameplay features and UI for 2D/3D/VR applications; built backend and database integrations for Unity projects; enhanced performance and architecture of Unity apps.

Education

Integrated Masters in Informatics and Computer Engineering at Faculdade de Engenharia da Universidade do Porto (FEUP)
January 11, 2030 - August 1, 2022
Bachelor of Science in Informatics and Computer Engineering at Faculdade de Engenharia da Universidade do Porto (FEUP)
September 1, 2021 - February 23, 2026

Qualifications

Class B Driver's License
February 1, 2019 - February 23, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education