I’m a creative and detail-oriented digital artist with a strong focus on environmental and object design, storytelling, and visual narrative. I’m experienced in delivering high-quality concept art for game studios and private clients, and I work quickly and efficiently while maintaining a high standard of detail and line art. I’m tech-savvy and able to pick up new programs quickly when needed for a job, and I’ve also worked with comics and animations. In recent roles I’ve led art and storytelling for games, partnered with developers to craft cohesive visual styles, and helped manage client relationships and project timelines to ensure timely delivery. I’m comfortable working with flexible schedules and I’m fluent in English and Swedish; you can view my portfolio via the provided links when available.

Tobias Nordin

I’m a creative and detail-oriented digital artist with a strong focus on environmental and object design, storytelling, and visual narrative. I’m experienced in delivering high-quality concept art for game studios and private clients, and I work quickly and efficiently while maintaining a high standard of detail and line art. I’m tech-savvy and able to pick up new programs quickly when needed for a job, and I’ve also worked with comics and animations. In recent roles I’ve led art and storytelling for games, partnered with developers to craft cohesive visual styles, and helped manage client relationships and project timelines to ensure timely delivery. I’m comfortable working with flexible schedules and I’m fluent in English and Swedish; you can view my portfolio via the provided links when available.

Available to hire

I’m a creative and detail-oriented digital artist with a strong focus on environmental and object design, storytelling, and visual narrative. I’m experienced in delivering high-quality concept art for game studios and private clients, and I work quickly and efficiently while maintaining a high standard of detail and line art. I’m tech-savvy and able to pick up new programs quickly when needed for a job, and I’ve also worked with comics and animations.

In recent roles I’ve led art and storytelling for games, partnered with developers to craft cohesive visual styles, and helped manage client relationships and project timelines to ensure timely delivery. I’m comfortable working with flexible schedules and I’m fluent in English and Swedish; you can view my portfolio via the provided links when available.

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Language

English
Fluent
Swedish
Fluent

Work Experience

Co-founder / Lead Artist at Wyrm Eye Games AB
January 1, 2025 - Present
Create all graphical assets for the studio’s first title, including concept art, in-game assets, character designs, and animations; lead art direction and asset pipelines.
Lead Writer at Wyrm Eye Games AB
January 1, 2025 - Present
Create the game’s story, world build, plot beats, storyboard, dialogue and descriptions; shape the game's progression and narrative flow.
Crowdfunded Card Game Artist at Bauer
January 1, 2024 - December 31, 2024
Responsible for visual design and digital illustrations for Bauer’s card game.
Freelance Artist / Owner at Nordink
January 1, 2019 - Present
Freelance artist and owner of Nordink; produces concept art, illustrations and asset design for various clients; manages commissions and client communications.
Card Game Artist at Bauer
January 1, 2024 - December 31, 2024
Worked in a small team to launch a successful Kickstarter for a draft card game. Responsible for visual design and digital illustrations and contributed to the game’s functional design.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Professional Services

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