I’m a creative and detail-oriented digital artist with a strong focus on environmental and object design, storytelling, and visual narrative. I’m experienced in delivering high-quality concept art for game studios and private clients, and I work quickly and efficiently while maintaining a high standard of detail and line art. I’m tech-savvy and able to pick up new programs quickly when needed for a job, and I’ve also worked with comics and animations.
In recent roles I’ve led art and storytelling for games, partnered with developers to craft cohesive visual styles, and helped manage client relationships and project timelines to ensure timely delivery. I’m comfortable working with flexible schedules and I’m fluent in English and Swedish; you can view my portfolio via the provided links when available.
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