Hi, I’m Rob Tobin. I’m a VFX professional with over 17 years of experience as a compositor and team lead. I’ve delivered high-quality VFX for TV, film, and streaming, coordinating cross-regional teams across Vancouver, Montreal, Toronto, and Atlanta to hit tight deadlines and exceed client expectations. I thrive on solving complex shot problems, driving production efficiency, and mentoring artists to reach their best work. Most recently I expanded into postvis at The Third Floor, gaining hands-on experience with Unreal Engine and Maya workflows, and I’m actively exploring how AI can innovate our industry. I’m open to freelance and full-time remote roles and would love to discuss how I can contribute to your next project.

Rob Tobin

Hi, I’m Rob Tobin. I’m a VFX professional with over 17 years of experience as a compositor and team lead. I’ve delivered high-quality VFX for TV, film, and streaming, coordinating cross-regional teams across Vancouver, Montreal, Toronto, and Atlanta to hit tight deadlines and exceed client expectations. I thrive on solving complex shot problems, driving production efficiency, and mentoring artists to reach their best work. Most recently I expanded into postvis at The Third Floor, gaining hands-on experience with Unreal Engine and Maya workflows, and I’m actively exploring how AI can innovate our industry. I’m open to freelance and full-time remote roles and would love to discuss how I can contribute to your next project.

Available to hire

Hi, I’m Rob Tobin. I’m a VFX professional with over 17 years of experience as a compositor and team lead. I’ve delivered high-quality VFX for TV, film, and streaming, coordinating cross-regional teams across Vancouver, Montreal, Toronto, and Atlanta to hit tight deadlines and exceed client expectations. I thrive on solving complex shot problems, driving production efficiency, and mentoring artists to reach their best work.

Most recently I expanded into postvis at The Third Floor, gaining hands-on experience with Unreal Engine and Maya workflows, and I’m actively exploring how AI can innovate our industry. I’m open to freelance and full-time remote roles and would love to discuss how I can contribute to your next project.

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Work Experience

Freelance Compositor at Self-Employed / Freelance
August 1, 2019 - November 10, 2025
Delivered high-quality VFX for TV series (It’s Always Sunny in Philadelphia S16E7; This Is Us S4-6; RUN; Reprisal) and feature films (Death Rider in the House of Vampires; Countdown; Hustlers; My Spy), coordinating with cross-regional teams at studios including 21st Century Fox / Paramount and STX.
AI Animation at TCL North America
December 31, 2024 - December 31, 2024
Led R&D and production integration of AI tools (ComfyUI, Runway, Hailou AI, Kling AI, MidJourney) for character creation and animation; bridged experimental outputs with production pipelines using After Effects, Photoshop, and Blender.
Compositor at 21st Century Fox
March 31, 2023 - March 31, 2023
Only Murders In The Building - Episode 301 (Atlanta).
Compositor at Alkemy X
February 28, 2023 - February 28, 2023
2023 Super Bowl Commercial.
Visualization Artist at THE THIRD FLOOR, Inc.
November 30, 2022 - November 30, 2022
Postvis compositor using Maya, Unreal, PFTrack and After Effects to complete shots; contributed to projects including The Batman, Doctor Strange 2, She-Hulk, and The Marvels.
Compositor at 21st Century Fox
April 30, 2021 - April 30, 2021
This Is Us Season 5 (remote) and related episodes.
Compositor at 21st Century Fox
April 30, 2020 - April 30, 2020
This Is Us remote work for Episodes 406, 408, 409, 410, 411 & 417 (Season 4-5).
Compositor at Stargate Studios
May 31, 2019 - May 31, 2019
Lead compositor on seasons including Ray Donovan (Season 5-6); coordinated with teams in New York, Vancouver, Toronto and Atlanta; worked on The Resident, Jessica Jones, Cloak and Dagger, 24 Legacy, and more.
Effects Compositor at Radical 3D
October 31, 2014 - October 31, 2014
Black Sails S2; Boardwalk Empire S5 Episode 8; additional VFX work across multiple projects.
Generalist at Radical 3D
June 30, 2014 - June 30, 2014
Freelance generalist for the show When Planes Crash; provided modeling, comp, and cleanup work.
Compositor at Radical 3D
February 28, 2014 - February 28, 2014
February 2014 freelance compositing with Fusion 5.3; used LightWave 11 for passes and render fixes.
Depth Artist at Stereo D
July 31, 2013 - July 31, 2013
Depth work for 3D conversions on a range of titles; contributed to R.I.P.D., Iron Man 3, Star Trek Into Darkness, G.I. Joe: Retaliation, and others.
Visual Effects Artist at The Asylum
April 30, 2011 - April 30, 2011
Visual effects artist for various projects including Ice Age and related features; produced VFX across multiple titles.
2D to 3D Conversion Artist at Stereo D LLC
November 30, 2010 - November 30, 2010
2D to 3D conversion for projects such as Jackass 3D, Avatar: The Last Airbender, Gulliver’s Travels, Thor.
Stereoscopic Conversion Artist at Stereo D LLC
January 1, 2010 - January 1, 2010
Stereoscopic conversion artist on multiple projects; collaborated with directors and studios on depth delivery.
Modeler-Compositor-Break Out Artist at Radical 3D
May 31, 2009 - May 31, 2009
Creature modeling and compositing for episodic work; break out sequences.
3D Generalist at Radical 3D
April 30, 2008 - April 30, 2008
Patch modeling, cleanup, and pass assembly for various shots including Dogfights series finales.
Stand In at 3 Ball Productions
March 31, 2008 - March 31, 2008
Stand-in for a Game Show Pilot; on-set support for visuals and production.
Assistant Visual Effects Coordinator / Production Assistant at BSG
March 31, 2008 - March 31, 2008
Render checks, transfer renders, frame-stamping, and post-production coordination.
Digital Artist at Menithings / Snoot FX
August 31, 2007 - August 31, 2007
Digital artistry including lighting, camera work, and some animation tasks.
Intern at WWLP
May 31, 2007 - May 31, 2007
Clerical duties, continuity checks on feature projects; early exposure to production workflows.
Assistant Director / Production Assistant at WWLP
June 30, 2004 - June 30, 2004
operated cameras, on-air graphics, live shot tuning; supported production and talent.

Education

Certificate of Completion at Digital Animation and Visual Effects School
January 1, 2014 - January 1, 2021
Certificate at Digital Animation and Visual Effects School
January 1, 2005 - January 1, 2006
Associates at Full Sail University
January 1, 1999 - January 1, 2000

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment