I'm a passionate software engineer with 19 years of experience building games, apps and tools across mobile, console, desktop and VR platforms. I love turning ambitious ideas into solid, scalable systems and shipping experiences that players and users can enjoy. I have led small teams, run technical interviews, roadmapped projects and helped optimise processes to keep momentum. I’m excited to continue exploring Unity games and real-time experiences while delivering robust architectures and clean engineering practices. I have 7 years experience working remotely and have great soft skills to back up my technical abilities.

Toby Jones

PRO

I'm a passionate software engineer with 19 years of experience building games, apps and tools across mobile, console, desktop and VR platforms. I love turning ambitious ideas into solid, scalable systems and shipping experiences that players and users can enjoy. I have led small teams, run technical interviews, roadmapped projects and helped optimise processes to keep momentum. I’m excited to continue exploring Unity games and real-time experiences while delivering robust architectures and clean engineering practices. I have 7 years experience working remotely and have great soft skills to back up my technical abilities.

Available to hire

I’m a passionate software engineer with 19 years of experience building games, apps and tools across mobile, console, desktop and VR platforms. I love turning ambitious ideas into solid, scalable systems and shipping experiences that players and users can enjoy.

I have led small teams, run technical interviews, roadmapped projects and helped optimise processes to keep momentum. I’m excited to continue exploring Unity games and real-time experiences while delivering robust architectures and clean engineering practices.

I have 7 years experience working remotely and have great soft skills to back up my technical abilities.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
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Language

Work Experience

Senior Engineer at Perchang Games
July 1, 2024 - August 1, 2025
Wwise audio system integration. Mobile AR implementation using ARFoundation, Editor Tooling, Shadergraph, Photon Quantum.
Senior Frontend Developer at Ovation Studios (Ioconic)
April 1, 2023 - May 1, 2024
UI system using UIToolkit. Editor tools. Deterministic horse racing simulation. Rest API consumption. Technical interviews and hiring. Documenting technical systems.
Lead Engineer at FitXR
August 1, 2018 - January 1, 2023
Creating and maintaining core systems in BoxVR and FitXR: Content management system, Music action sequencer, AP bundles, Procedural class generation, Achievements system, Multiplayer classes. Debugging and optimisation. Build pipelines across SteamVR/Vive, Oculus Rift, Meta Quest 1 & 2, PlayStation VR, Pico. Source control strategies (Perforce and Plastic SCM). Tech debt initiatives. Technical interviews. Tech Lead of core team. Line management. Designing a functional test harness; supporting third party partners with MRC shoots.
Senior Unity Developer – Freelance
January 1, 2016 - December 31, 2018
Work includes: A word puzzle game for mobile platforms; A medical simulation for desktop use; A VR experience for a book launch on Gear VR; Prototyping projects such as remakes of classic arcade games and a dragon fighting VR demo for Occulus and Vive.
Unity Developer at Headcast Labs
January 1, 2012 - January 1, 2014
Developing the Headcaster app from the ground up as part of a small team, and later leading the technical development of version 2. Creating a timeline-based playback system and customer-facing editor tool. An SDK for creating content for the application. Extensive use of asset bundles for content downloading. Animated avatars. Sending and receiving 'headcasts' – timeline data and associated audio. A bespoke lip syncing system and multilingual support. Mobile-optimized UI.
Web & Unity Developer – Freelance
January 1, 2012 - January 1, 2014
Design, development and release of Wingsuit Lite/Pro for Android and iOS devices.
Unity Developer at Swipe Entertainment
January 1, 2010 - January 1, 2012
Scouts Secret Island adventure – a third-person point-and-click adventure game for mobile devices; other unpublished development for television tie-in games on mobile devices.
Web Developer at 3GoWest
January 1, 2009 - January 1, 2010
Developing complex multimedia websites using PHP, HTML/CSS, MySQL, Flash, ActionScript 3 and JavaScript.
C++ Developer at Blitz Games Studios
January 1, 2000 - January 1, 2005
Using C++ and in-house middleware; contributed as gameplay, UI, physics and effects programmer. Published titles include Fuzion Frenzy, Lilo & Stitch, Reservoir Dogs, Bad Boys 2, SpongeBob SquarePants.

Education

BA Archaeology at University of Leicester
January 11, 2030 - January 19, 2026
MSc Computer Science at University of Bath
January 11, 2030 - January 19, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    paper Horse Power

    A horse racing management game using Unity and UIToolkit. Extensive API consumption and a deterministic race generator. The visuals on the horse race are placeholder, the simulation and visuals are decoupled.