I’m a passionate 3D Artist specializing in character and game asset creation. I enjoy bringing ideas to life through modeling, sculpting, retopology, texturing, and game-ready optimization. Experienced with tools such as Maya, ZBrush, Substance Painter, and Marmoset Toolbag, I’m always looking to improve my skills and create high-quality assets for games and interactive projects.

Tod or Knezevic

I’m a passionate 3D Artist specializing in character and game asset creation. I enjoy bringing ideas to life through modeling, sculpting, retopology, texturing, and game-ready optimization. Experienced with tools such as Maya, ZBrush, Substance Painter, and Marmoset Toolbag, I’m always looking to improve my skills and create high-quality assets for games and interactive projects.

Available to hire

I’m a passionate 3D Artist specializing in character and game asset creation. I enjoy bringing ideas to life through modeling, sculpting, retopology, texturing, and game-ready optimization. Experienced with tools such as Maya, ZBrush, Substance Painter, and Marmoset Toolbag, I’m always looking to improve my skills and create high-quality assets for games and interactive projects.

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Language

English
Fluent

Work Experience

3D Generalist at Gambit (pre-startup company)
December 1, 2025 - Present
Collaborated with 2D artists to translate concept art into high-quality 3D assets, including alphas, textures, modular body parts, and props. Built and optimized high/low-poly models for real-time performance, ensured clean UV layouts and reliable baking (normal, AO, textures) with minimal artifacts, and coordinated with animators on rigging needs and deformation issues while preserving topology and bake integrity. Proactively communicated model changes to keep assets animation-friendly. Mentored junior artists on pipeline standards and workflows, reviewed/troubleshot assets (topology, UVs, baking errors, texture inconsistencies), and helped improve studio asset pipeline and cross-department integration.
3D Generalist at SKILL GAMBIT (pre-startup company)
December 1, 2025 - Present
Translate concept art into high-quality 3D assets in coordination with 2D artists, including modular body parts, props, and texture/alpha production. Create and optimize high/low poly models for real-time performance, ensuring clean UV layouts, reliable baking (normal/AO/textures) and minimal artifacts. Coordinate with animators on rigging requirements and deformation issues, adjusting low-poly models while preserving topology and bake integrity. Proactively communicate model changes to keep assets animation-friendly. Mentor junior team members and review/troubleshoot issues across topology, UVs, baking, and texturing; contribute to pipeline improvements and cross-department asset integration.
3D Artist at Ruckup Enterprises Inc.
May 1, 2024 - May 1, 2024
Created high-fidelity assets for the upcoming Alien Weaponry Collection using ZBrush, Maya, and Substance 3D Designer; rendered in Marmoset Toolbag and Unreal Engine to showcase real-time visuals. Presented final renders in-engine to support marketing push and expanded asset library for future Unreal Engine projects.
3D Artist Volunteer at Ruckup Enterprises Inc.
May 1, 2024 - October 17, 2025
Created high-fidelity assets for the Alien Weaponry Collection using ZBrush, Maya, and Substance 3D Designer; rendered in Marmoset Toolbag and Unreal Engine to showcase real-time visuals; presented final renders in-engine to support marketing and asset library expansion for future Unreal Engine projects.
3D Artist (Volunteer) at Ruckup Enterprises Inc. (pre-startup)
May 1, 2024 - September 5, 2025
Created high-fidelity assets for the upcoming Alien Weaponry Collection using ZBrush, Maya, and Substance 3D Designer; rendered in Marmoset Toolbag and Unreal Engine to showcase real-time visuals; presented final renders in-engine to support marketing push for full collection launch; contributed to asset library expansion for future Unreal Engine projects.
3D Artist at RUCKUP ENTERPRISES INC. (pre startup company)
May 1, 2024 - September 5, 2025
Created high-fidelity 3D assets for an upcoming Alien Weaponry Collection using ZBrush, Maya, and Substance 3D Designer; rendered in Marmoset Toolbag and Unreal Engine to showcase real-time visuals; presented final renders in-engine to support marketing push for full collection launch; contributed to asset library expansion for future Unreal Engine projects.
3D Artist at Ruckup Enterprises Inc. (pre-startup company)
February 1, 2024 - May 1, 2024
Created high-fidelity assets for an upcoming Alien Weaponry Collection using ZBrush, Maya, and Substance 3D Designer; rendered in Marmoset Toolbag and Unreal Engine for real-time marketing visuals. Presented final in-engine renders to support the collection launch and contributed to expanding the asset library for future Unreal Engine projects.
Steampunk Sniper Rifle Artist at Personal Project
January 1, 2024 - January 1, 2024
Modeled realistic and stylized firearms using Maya and ZBrush, focusing on accurate proportions, mechanical detail, and clean hard surface topology. Created high-poly to low-poly workflows with precise baking in Marmoset Toolbag; produced detailed normal and curvature maps for optimized in-game performance. Textured weapons using Substance Painter with realistic materials such as worn metals and polymers.
3D Artist at STEAMPUNK SNIPER RIFLE (Personal Project)
January 1, 2024 - January 1, 2024
Modeled realistic and stylized firearms using Maya and ZBrush, focusing on accurate proportions, mechanical detail, and clean hard surface topology. Created high-poly to low-poly weapon workflows with precise baking in Marmoset Toolbag; produced detailed normal and curvature maps for optimized in-game performance. Textured weapons using Substance 3D Painter, applying realistic materials such as worn metals, polymers, and painted finishes to match real-world references.
3D Artist – Personal Project: STEAMPUNK SNIPER RIFLE at Personal Project
January 1, 2024 - September 5, 2025
Modeled realistic and stylized firearms using Maya and ZBrush, focusing on accurate proportions, mechanical detail, and clean hard surface topology; created high-poly to low-poly weapon workflows with precise baking in Marmoset Toolbag; produced detailed normal and curvature maps for optimized in-game performance; textured weapons using Substance 3D Painter, applying realistic materials such as worn metals, polymers, and painted finishes to match real-world references.
3D Artist at Ashen Faction
October 1, 2023 - October 1, 2023
Designed and sculpted modular city guard characters as a Character Artist using ZBrush, Maya, and Substance 3D Painter, with customizable faces, accessories, and a variety of armor and clothing pieces. Polished and rendered assets in Marmoset Toolbag; refined texture work in Photoshop to meet high visual fidelity standards for real-time rendering. Streamlined NPC creation pipeline by developing interchangeable character components, reducing production time by 20%. Collaborated closely with a team of 4 artists and designers to maintain stylistic consistency across characters in a medieval-themed game world.
3D Artist Volunteer at Ashen Faction
October 1, 2023 - October 17, 2025
Designed and sculpted modular city guard characters as a Character Artist using ZBrush, Maya, and Substance 3D Painter; created customizable faces, accessories, and armor/clothing; polished assets in Marmoset Toolbag and refined textures in Photoshop; streamlined NPC creation by developing interchangeable character components, reducing production time by 20%; collaborated with a team of 4 artists to maintain stylistic consistency across a medieval game world.
3D Artist (Volunteer) at Ashen Faction (pre-startup)
October 1, 2023 - September 5, 2025
Designed and sculpted modular city guard characters as a Character Artist using ZBrush, Maya, and Substance 3D Painter; created customizable faces, accessories, and a variety of armor and clothing pieces; polished and rendered assets in Marmoset Toolbag; refined texture work in Photoshop to meet high fidelity standards for real-time rendering; streamlined NPC creation pipeline by developing interchangeable components, reducing production time by 20%; collaborated with a team of 4 artists to maintain stylistic consistency across characters in a medieval-themed game world.
3D Artist at ASHEN FACTION (pre startup company)
October 1, 2023 - September 5, 2025
Designed and sculpted modular city guard characters as a Character Artist using ZBrush, Maya, and Substance 3D Painter; modular faces, accessories, and armor; polished and rendered assets in Marmoset Toolbag; refined texture work in Photoshop to meet high visual fidelity standards for real-time rendering; streamlined NPC creation pipeline by developing interchangeable character components, reducing production time; collaborated with a team of 4 artists and designers to maintain stylistic consistency across characters in a medieval-themed game world.
3D Artist at Ashen Faction (pre-startup company)
July 1, 2023 - October 1, 2023
Designed and sculpted modular city guard character assets as a character artist using ZBrush, Maya, and Substance 3D Painter, enabling customizable faces, accessories, armor, and clothing pieces. Polished and rendered assets in Marmoset Toolbag and refined textures in Photoshop for real-time fidelity. Streamlined NPC creation by developing interchangeable components, reducing production time by 20%. Collaborated with a team of 4 artists and designers to maintain stylistic consistency for a medieval-themed game world.
Volunteer / Club Participant at Conestoga 3D Animation Club
May 1, 2023 - May 1, 2023
Collaborated on a club short film from concept to final render, including storyboarding, asset modeling, animation, and post-production editing in Maya; facilitated cross-software challenges and monthly creative theme projects to encourage experimentation and collaboration.
3D Modeler Co-Op at Conestoga College
May 1, 2023 - May 1, 2023
Designed hard surface models such as props, weapons, and architectural elements using Maya and ZBrush, focusing on clean topology and detail accuracy. Practiced baking high-poly to low-poly models and generating texture maps in Substance 3D Painter and Marmoset Toolbag to enhance visual detail while optimizing performance. Collaborated with senior artists and environment teams to integrate assets into game-ready environments, learning best practices for scale, collision, and optimization. Continuously studied real-world references and design principles to improve understanding of form, function, and material definition in hard surface modeling.
3D Modeler Co-Op at Conestoga College
May 1, 2023 - October 17, 2025
Designed hard surface props, weapons, and architectural elements using Maya and ZBrush; baked high-poly to low-poly models and generated texture maps in Substance 3D Painter and Marmoset Toolbag to enhance visual detail while optimizing performance; collaborated with senior artists and environment teams to integrate assets into game-ready environments; studied real-world references and design principles to improve understanding of form, function, and material definition in hard surface modeling.
3D Modeler (Co-Op) at Conestoga College
May 1, 2023 - September 5, 2025
Designed hard surface models such as props, weapons, and architectural elements using Maya and ZBrush; focused on clean topology and detail accuracy; baked high-poly to low-poly models and generated texture maps in Substance 3D Painter and Marmoset Toolbag to enhance visual detail while optimizing performance; collaborated with senior artists and environment teams to integrate assets into game-ready environments, learning best practices for scale, collision, and optimization; studied real-world references and design principles to improve understanding of form, function, and material definition in hard surface modeling.
3D Modeler Co-Op at Conestoga College
May 1, 2023 - September 5, 2025
Designed hard surface models such as props, weapons, and architectural elements using Maya and ZBrush, with a focus on clean topology and detail accuracy; practiced baking high-poly to low-poly models and generating texture maps in Substance 3D Painter and Marmoset Toolbag to enhance visual detail while optimizing performance; collaborated with senior artists and environment teams to integrate assets into game-ready environments, learning best practices for scale, collision, and optimization; continuously studied real-world references to improve understanding of form, function, and material definition in hard surface modeling.
Character Artist at WREX Space Soldier (Personal Project)
February 1, 2023 - February 1, 2023
Sculpted high-resolution character model with emphasis on humanoid anatomy using ZBrush; implemented skeletal landmarks, musculature, and skin deformation to create a believable character ready for animation and rigging; integrated anatomical detail into texture and normal maps using Substance 3D Painter and Photoshop to enhance surface realism while maintaining performance.
3D Artist at WREX SPACE SOLDIER (Personal Project)
February 1, 2023 - February 1, 2023
Sculpted a high-resolution character model with emphasis on humanoid and creature anatomy; studied skeletal landmarks, musculature, and skin deformation to create believable character set for animation and rigging. Integrated anatomical detail into texture and normal maps using Substance 3D Painter and Photoshop to enhance surface realism without compromising performance.
3D Artist – Personal Project: WREX SPACE SOLDIER at Personal Project
February 1, 2023 - September 5, 2025
Sculpted high-resolution character model with a strong emphasis on humanoid and creature anatomy; studied and applied advanced anatomical structure—including skeletal landmarks, musculature, and skin deformation—to create a believable character ready for animation and rigging; integrated anatomical detail into texture and normal map creation using Substance 3D Painter and Photoshop, enhancing surface realism without compromising performance.

Education

Ontario College Graduate Certificate in 3D Computer Animation (with Distinction) at Conestoga College
January 11, 2030 - May 1, 2023
Bachelor’s Degree in Web Design at The Higher Education Technical School of Professional Studies
September 1, 2015 - September 1, 2020
Ontario College Graduate Certificate in 3D Computer Animation (with Distinction) at Conestoga College
January 11, 2030 - May 1, 2023
Bachelor's Degree in Web Design at The Higher Education Technical School of Professional Studies
September 1, 2015 - September 1, 2020
Ontario College Graduate Certificate at Conestoga College
January 11, 2030 - May 1, 2023
Bachelor’s Degree in Web Design at The Higher Education Technical School of Professional Studies
September 1, 2015 - September 1, 2020
Ontario College Graduate Certificate with Distinction at Conestoga College
January 11, 2030 - May 1, 2023
Bachelor's Degree in Web Design at The Higher Education Technical School of Professional Studies
September 1, 2015 - September 1, 2020
Ontario College Graduate Certificate with Distinction at Conestoga College
January 11, 2030 - May 1, 2023
Bachelor's Degree in Web Design at Higher Education Technical School of Professional Studies
September 1, 2015 - September 1, 2020
Ontario College Graduate Certificate in 3D Computer Animation at Conestoga College
January 11, 2030 - May 1, 2023
Bachelor's Degree in Web Design at The Higher Education Technical School of Professional Studies
September 1, 2015 - September 1, 2020
Ontario College Graduate Certificate in 3D Computer Animation (Distinction) at Conestoga College
January 1, 2022 - May 1, 2023
Bachelor’s Degree in Web Design at The Higher Education Technical School of Professional Studies
September 1, 2015 - September 1, 2020
Ontario College Graduate Certificate with Distinction - 3D Computer Animation at Conestoga College
January 11, 2030 - May 1, 2023
Bachelor’s Degree in Web Design at The Higher Education Technical School of Professional Studies
September 1, 2015 - September 1, 2020

Qualifications

Ontario College Graduate Certificate with Distinction
January 11, 2030 - May 1, 2023
Bachelor's Degree in Web Design
September 1, 2015 - September 1, 2020
Ontario College Graduate Certificate with Distinction (3D Computer Animation)
January 1, 2022 - May 1, 2023

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Computers & Electronics