Hi, I’m Tim Shannon Toetimmis, a passionate 3D Artist currently based in Stockholm, Sweden. I have experience creating 3D models and characters using tools like Blender, Maya, and ZBrush. My skills also include animation, texturing, rigging, and VFX. I have developed with multiple different teams and effectively communicated with other developers to create several games primarily using Unity. I am proficient in C# programming and version control tools like GitHub and Perforce. I have contributed and still contribute to the gaming community by developing games such as iter Mortis (Available on Itch.io) and Nothing Strange Here (Available to whislist on steam, with a demo releasing soon). I also participated in the Games Now! Game Jam Autumn 2024. Beyond game development, my skills extend into CAD, SOLIDWORKS, and various 3D printing and texturing technologies, making me a versatile digital media professional. I am fluent in Swedish and English and continually seek to improve within 3D art and media development.

Tim Shannon Toetimmis

Hi, I’m Tim Shannon Toetimmis, a passionate 3D Artist currently based in Stockholm, Sweden. I have experience creating 3D models and characters using tools like Blender, Maya, and ZBrush. My skills also include animation, texturing, rigging, and VFX. I have developed with multiple different teams and effectively communicated with other developers to create several games primarily using Unity. I am proficient in C# programming and version control tools like GitHub and Perforce. I have contributed and still contribute to the gaming community by developing games such as iter Mortis (Available on Itch.io) and Nothing Strange Here (Available to whislist on steam, with a demo releasing soon). I also participated in the Games Now! Game Jam Autumn 2024. Beyond game development, my skills extend into CAD, SOLIDWORKS, and various 3D printing and texturing technologies, making me a versatile digital media professional. I am fluent in Swedish and English and continually seek to improve within 3D art and media development.

Available to hire

Hi, I’m Tim Shannon Toetimmis, a passionate 3D Artist currently based in Stockholm, Sweden. I have experience creating 3D models and characters using tools like Blender, Maya, and ZBrush. My skills also include animation, texturing, rigging, and VFX. I have developed with multiple different teams and effectively communicated with other developers to create several games primarily using Unity. I am proficient in C# programming and version control tools like GitHub and Perforce.

I have contributed and still contribute to the gaming community by developing games such as iter Mortis (Available on Itch.io) and Nothing Strange Here (Available to whislist on steam, with a demo releasing soon). I also participated in the Games Now! Game Jam Autumn 2024.

Beyond game development, my skills extend into CAD, SOLIDWORKS, and various 3D printing and texturing technologies, making me a versatile digital media professional. I am fluent in Swedish and English and continually seek to improve within 3D art and media development.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Swedish
Fluent
English
Advanced

Work Experience

Add your work experience history here.

Education

Bachelor's Degree at Södertörn Högskola
January 1, 2022 - January 1, 2025
High School at NTI Gymnasiet Odenplan
January 1, 2019 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet