Sound Designer with an MA in Sound Design for Video Games and hands-on experience in interactive audio, music production, and audio engineering. Skilled in recording, mixing, and foley, with a strong foundation in game audio implementation and middleware integration. Proficient in Reaper, Logic Pro, Wwise, FMOD, Unity, and Unreal Engine. Experienced in designing and implementing dynamic soundscapes for game projects and collaborating in game jams under tight deadlines.

Rafael Martins dos Santos

Sound Designer with an MA in Sound Design for Video Games and hands-on experience in interactive audio, music production, and audio engineering. Skilled in recording, mixing, and foley, with a strong foundation in game audio implementation and middleware integration. Proficient in Reaper, Logic Pro, Wwise, FMOD, Unity, and Unreal Engine. Experienced in designing and implementing dynamic soundscapes for game projects and collaborating in game jams under tight deadlines.

Available to hire

Sound Designer with an MA in Sound Design for Video Games and hands-on experience in interactive audio, music production, and audio engineering. Skilled in recording, mixing, and foley, with a strong foundation in game audio implementation and middleware integration.
Proficient in Reaper, Logic Pro, Wwise, FMOD, Unity, and Unreal Engine. Experienced in designing and implementing dynamic soundscapes for game projects and collaborating in game jams under tight deadlines.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

English
Fluent
Portuguese
Fluent
French
Intermediate

Work Experience

Sound Designer at Various Game Jams
December 31, 2023 - September 4, 2025
Designed and implemented interactive sound assets using Wwise and FMOD. Created dynamic soundscapes incorporating adaptive audio techniques and collaborated with teams to meet tight development deadlines.
Audio Engineer Assistant at Gess Productions
December 31, 2014 - September 4, 2025
Assisted in recording, editing, and mixing live and studio sessions. Supported setup and calibration of audio equipment for productions. Worked with artists to refine sound balance and clarity.
Music Teacher at Rocksteady Music School
February 29, 2024 - September 4, 2025
Taught guitar, keyboard, and vocal techniques to students of varying skill levels. Developed lesson plans and provided structured learning tailored to each student's progress.
Venue Operations Assistant at Royal Albert Hall, Eventim Apollo, The O2 Arena
December 31, 2020 - September 4, 2025
Assisted with crowd management and event logistics for large-scale performances. Managed VIP areas and customer service to enhance guest satisfaction.

Education

Master's Degree in Sound Design for Video Games (Interactive Audio & Game Development) at Thinkspace | University of Chichester, UK
January 1, 2020 - January 1, 2021
Diploma in Music Production / Sound Engineering (Audio Recording & Mixing) at Point Blank Music School, London, UK
January 1, 2013 - January 1, 2014
Bachelor's Degree in Language & Translation (Linguistics & Applied Translation) at Mackenzie Presbyterian University, São Paulo, Brazil
January 1, 2002 - January 1, 2006

Qualifications

Full UK Driving License
January 11, 2030 - September 4, 2025

Industry Experience

Gaming, Education, Media & Entertainment, Travel & Hospitality, Professional Services