Creative, detail driven Game Designer with 5 years’ experience in live games and fast paced Live Ops environments. Strong experience in gameplay mechanics, progression, flow and monetisation. Confident producing clear design documentation, collaborating across multidisciplinary teams, supporting narrative goals, and mentoring junior designers while delivering high quality, player focused experiences.

Thomas Astor-Wood

Creative, detail driven Game Designer with 5 years’ experience in live games and fast paced Live Ops environments. Strong experience in gameplay mechanics, progression, flow and monetisation. Confident producing clear design documentation, collaborating across multidisciplinary teams, supporting narrative goals, and mentoring junior designers while delivering high quality, player focused experiences.

Available to hire

Creative, detail driven Game Designer with 5 years’ experience in live games and fast paced Live Ops environments. Strong experience in gameplay mechanics, progression, flow and monetisation. Confident producing clear design documentation, collaborating across multidisciplinary teams, supporting narrative goals, and mentoring junior designers while delivering high quality, player focused experiences.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Content/Game Designer at Trailmix Games
April 1, 2024 - Present
Design and implement 20+ character and story lines and build Unity-based cutscenes for live ops content reaching over 300,000+ players. Collaborated with narrative, art, and production teams to deliver story-driven content, character lore and themed cutscenes often working to tight schedules. Pitch and prototype 5+ new features from concept to MVP, increasing daily active users by 25%. Conducted A/B tests and used live player data that informed balancing decisions, resulting in improved daily retention by 11%. Revamped the game's economy and content pacing, boosting session times for players and increasing in-app purchases by 5%. Managed end-to-end content pipeline to ensure timely delivery in a fast-paced live ops environment.
Content/Game Designer (PC / Mobile / Console / VR) at Trailmix Games
January 1, 2022 - March 31, 2024
Owned and delivered innovative game features and mechanics from concept to prototype, working closely with devs and content teams to ensure design vision stayed intact. Created virtual environments (VR included) with level designers, starting with rapid level greyboxing for playtesting and iterative data to work with artists for final look. Created 15+ fun and memorable characters for both story-driven and training-based games, ensuring clear roles that fit the game's logic and helped the player make decisions. Overhauled and redesigned existing minigames for better information retention, improving player engagement and completion by 30%.
Junior Designer/Developer at Cubelogix
May 1, 2020 - December 31, 2021
Developed 3 retro-style multiplayer games with seamless drop-in/drop-out multiplayer functionality. Collaborated with senior leadership to deliver engaging, intuitive game play experiences. Applied best practices in object-oriented programming, bug fixes, and playtesting to ensure high-quality, enjoyable products across multiple iterations.

Education

Bachelor of Science - Computer Gaming Technologies at ARU Cambridge
September 7, 2015 - November 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment