I’m an Art Director, Concept Artist, and Illustrator focused on visual development for games and interactive entertainment. My work revolves around transforming early ideas into clear visual languages that guide production — from the first sketch to final assets. I’ve spent years building visual identities, defining art direction, and designing characters, environments, and worlds that support both gameplay and narrative.
I enjoy shaping the overall artistic vision of a project while ensuring design decisions remain practical within real production pipelines. At the core of my process is a strong foundation in traditional 2D sketching. Clear, linear design remains the fastest and most reliable way to explore ideas, solve visual problems, and define a shape language before moving into more complex stages. I’m particularly interested in exploring 3D design through voxel-based approaches and CAD-driven forms, where precision and modularity can inform strong visual structures for game worlds and assets.
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