Award winning audio professional with over 15 years experience. Was recently working as audio director with Romero Games Ltd. in Galway. Currently looking for new job opportunities. Before that, my last freelance audio work was on 'Empire Of Sin' by Romero Games and Paradox Interactive. I wrote the theme music, and a lot of the background music in the game, and also produced all the VO. Check out 'Cardpocalypse' by Gambrinous (Versus Evil), I directed and produced all of the audio for that game, and I'm delighted to say, that it won Imirt's 'Best Game Audio' of 2019! :) The announcement trailer link is below. You can buy it here on Steam: _Website not available. Sign in: https://www.twine.net/signup_ I also work as a freelance touring musician with the Grammy award-nominated band Celtic Woman. As well as this, I've composed music for 'The Little Acre' by Pewter Games, and the 'Guild of Dungeoneering' franchise by Gambrinous on their 'Ice Cream Headaches' DLC. Specialties: Composing, sound design, VO production, FMOD, guitar, sight reading, songwriting, recording, mixing, arranging, and orchestrating.

Tommy Buckley

PRO

Award winning audio professional with over 15 years experience. Was recently working as audio director with Romero Games Ltd. in Galway. Currently looking for new job opportunities. Before that, my last freelance audio work was on 'Empire Of Sin' by Romero Games and Paradox Interactive. I wrote the theme music, and a lot of the background music in the game, and also produced all the VO. Check out 'Cardpocalypse' by Gambrinous (Versus Evil), I directed and produced all of the audio for that game, and I'm delighted to say, that it won Imirt's 'Best Game Audio' of 2019! :) The announcement trailer link is below. You can buy it here on Steam: _Website not available. Sign in: https://www.twine.net/signup_ I also work as a freelance touring musician with the Grammy award-nominated band Celtic Woman. As well as this, I've composed music for 'The Little Acre' by Pewter Games, and the 'Guild of Dungeoneering' franchise by Gambrinous on their 'Ice Cream Headaches' DLC. Specialties: Composing, sound design, VO production, FMOD, guitar, sight reading, songwriting, recording, mixing, arranging, and orchestrating.

Available to hire

Award winning audio professional with over 15 years experience.

Was recently working as audio director with Romero Games Ltd. in Galway. Currently looking for new job opportunities.

Before that, my last freelance audio work was on ‘Empire Of Sin’ by Romero Games and Paradox Interactive. I wrote the theme music, and a lot of the background music in the game, and also produced all the VO.

Check out ‘Cardpocalypse’ by Gambrinous (Versus Evil), I directed and produced all of the audio for that game, and I’m delighted to say, that it won Imirt’s ‘Best Game Audio’ of 2019! :) The announcement trailer link is below. You can buy it here on Steam: Website not available. Sign in: https://www.twine.net/signup

I also work as a freelance touring musician with the Grammy award-nominated band Celtic Woman.

As well as this, I’ve composed music for ‘The Little Acre’ by Pewter Games, and the ‘Guild of Dungeoneering’ franchise by Gambrinous on their ‘Ice Cream Headaches’ DLC.

Specialties: Composing, sound design, VO production, FMOD, guitar, sight reading, songwriting, recording, mixing, arranging, and orchestrating.

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Language

English
Fluent
Spanish; Castilian
Advanced

Work Experience

Audio Director at Romero Games / Paradox Interactive
April 2, 2023 - June 2, 2025
Led the audio team across multiple projects; supervised project composer, VO producer, and sound designers; created and implemented all audio assets in FMOD; defined cues and production approaches with the game director; personally created and implemented a large portion of the game's audio assets in FMOD; tracked audio team tasks (Jira), delegated responsibilities, prepared spreadsheets, set deadlines, and ensured production milestones were met.
Voiceover Editor / Composer / Sound Designer at Freelance / Various studios
January 1, 2017 - December 31, 2021
Created all music and sound design; produced and recorded VO for multiple titles; directed VO actors; contributed music for game trailers and menus; contributed to award-winning projects, including recognition at IMIRT 2019.
Sound Designer at Freelance (Dublin)
January 1, 2015 - June 1, 2016
Created sound design assets; composed in-game background music for early projects; contributed to award recognition for 2016 project Ice Cream Headaches / Guild of Dungeon Engineers.
Audio Team Manager / Audio Production Manager
April 1, 2023 - June 1, 2025
Responsible for audio team management and organization. Supervised project composer, VO producer, and sound designers. Created overall audio vision and approach with the game director. Personally created and implemented a large amount of the audio assets in FMOD. Responsible for cutscene audio creation and mixing. Tracks audio team Jira tickets, delegated tasks, created relevant spreadsheets, set deadlines and ensured that production milestones were met. Oversees various contract negotiations with VO artists and sound designers. Organized the FMOD project for the game.
Sound Designer & Composer at Romero Games / Paradox Interactive
June 1, 2017 - December 1, 2021
Made all music and all sound design; trailer music also. Produced and recorded VO, voiced many characters. This game won the Imirt Best Game Audio award in 2019.
Sound Designer & Composer
January 1, 2015 - June 1, 2016
Created sound design assets; composed in-game background music. 'Guild Of Dungeon Engineering - Ice Cream Headaches' won the Imirt Best Game Audio award in 2016.
Sound Designer and Composer at Romero Games
August 1, 2017 - November 1, 2020
Organised the FMOD project for the game; created sound design assets; produced all VO; cast and directed VO actors; edited VO with a small team of two audio editors; composed a large portion of the music (in-game, main theme, trailer, and main menu tracks).
Sound Designer and Composer at Romero Games / Paradox Interactive
January 1, 2015 - June 1, 2016
Created sound design assets; composed in-game background music; contributed to an award-winning project with recognition including Imirt Best Game Audio Award (2016).

Education

Degree in Video Game Music and Audio at ThinkSpace, Chichester
January 11, 2030 - February 12, 2026
MA in Video Game Music and Audio at ThinkSpace, Chichester
January 11, 2030 - February 12, 2026

Qualifications

Imirt Best Game Audio Award
January 1, 2019 - February 12, 2026
Imirt Best Game Audio Award
January 1, 2016 - February 12, 2026
Imirt Best Game Audio Award
January 1, 2016 - February 12, 2026
Imirt Best Game Audio Award
January 1, 2019 - February 12, 2026
MA in Video Game Music and Audio
January 11, 2030 - February 12, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services