Tommy Buckley
Award winning audio professional with over 15 years experience. Was recently working as audio director with Romero Games Ltd.
About
Award winning audio professional with over 15 years experience.
Was recently working as audio director with Romero Games Ltd. in Galway. Currently looking for new job opportunities.
Before that, my last freelance audio work was on ‘Empire Of Sin’ by Romero Games and Paradox Interactive. I wrote the theme music, and a lot of the background music in the game, and also produced all the VO.
Check out ‘Cardpocalypse’ by Gambrinous (Versus Evil), I directed and produced all of the audio for that game, and I’m delighted to say, that it won Imirt’s ‘Best Game Audio’ of 2019! :) The announcement trailer link is below. You can buy it here on Steam: Website not available. Sign in: https://www.twine.net/signup
I also work as a freelance touring musician with the Grammy award-nominated band Celtic Woman.
As well as this, I’ve composed music for ‘The Little Acre’ by Pewter Games, and the ‘Guild of Dungeoneering’ franchise by Gambrinous on their ‘Ice Cream Headaches’ DLC.
Specialties: Composing, sound design, VO production, FMOD, guitar, sight reading, songwriting, recording, mixing, arranging, and orchestrating.
- 8 years' experience
- Joined February 2026
Skills· 14
Languages
- EnglishFluent
- Spanish; CastilianAdvanced
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Education
- Professional Services
Work experience· 8 roles
Led the audio team across multiple projects; supervised project composer, VO producer, and sound designers; created and implemented all audio assets in FMOD; defined cues and production approaches with the game director; personally created and implemented a large portion of the game's audio assets in FMOD; tracked audio team tasks (Jira), delegated responsibilities, prepared spreadsheets, set deadlines, and ensured production milestones were met.
Responsible for audio team management and organization. Supervised project composer, VO producer, and sound designers. Created overall audio vision and approach with the game director. Personally created and implemented a large amount of the audio assets in FMOD. Responsible for cutscene audio creation and mixing. Tracks audio team Jira tickets, delegated tasks, created relevant spreadsheets, set deadlines and ensured that production milestones were met. Oversees various contract negotiations with VO artists and sound designers. Organized the FMOD project for the game.
Organised the FMOD project for the game; created sound design assets; produced all VO; cast and directed VO actors; edited VO with a small team of two audio editors; composed a large portion of the music (in-game, main theme, trailer, and main menu tracks).
Education
Certifications and awards· 5
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