I am an expert in node-based programming and real-time applications. I am an enthusiastic learner and collaborator, excited to share my skills and apply them to any production environment. I have extensive experience with Unreal Engine 5 and industry standard DCC tools such as Blender.

Tommy Desjardins

I am an expert in node-based programming and real-time applications. I am an enthusiastic learner and collaborator, excited to share my skills and apply them to any production environment. I have extensive experience with Unreal Engine 5 and industry standard DCC tools such as Blender.

Available to hire

I am an expert in node-based programming and real-time applications. I am an enthusiastic learner and collaborator, excited to share my skills and apply them to any production environment. I have extensive experience with Unreal Engine 5 and industry standard DCC tools such as Blender.

See more

Language

English
Fluent

Work Experience

Remote 3D Artist (Psyche Inspired Internship) at NASA (National Aeronautics and Space Administration)
August 1, 2025 - May 31, 2026
Built engagement assets for the Psyche mission using 3D art visualizations of a theorized asteroid environment. Designed and built an immersive exhibit showcasing a 3D space scene using nDisplay and Unreal Engine. Created an educational, web-based game about exploring the Psyche asteroid. Managed program leaders’ expectations regarding evolving technical requirements, scientific accuracy, and project timelines.
Teaching Assistant (3D Digital Design Department) at RIT 3D Digital Design Department
August 1, 2024 - May 31, 2026
Enabled student virtual production projects using Unreal Engine nDisplay. Guided students in connecting blueprints with Niagara particle systems to create unique gameplay mechanics. Taught visual scripting and node-based shader programming using Blender and Unreal Engine. Helped students work with Blender geometry nodes for procedural modeling and technical art. Supported student character controller design for Unreal Engine animations and assisted with debugging Unreal Engine game projects. Helped bridge the gap between programming and 3D art, and supported efficient workflows across Unreal Engine and Blender.

Education

B.F.A. 3D Digital Design at Rochester Institute of Technology
August 1, 2024 - May 31, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Gaming, Computers & Electronics, Software & Internet