Hi, I’m a multidisciplinary game and XR developer based in Singapore. I have hands-on experience with Unity, Unreal Engine, and real-time graphics, delivering projects across VR/AR, PC, and mobile platforms. I enjoy collaborating with design, art, and product teams to turn ideas into playable experiences. My work spans from indie prototypes to client-driven projects for studios like Vthere, Gumi Asia, CyberArts Studios, Battlebrew Productions, and OneMT Singapore. I’m passionate about tooling, performance optimization, and creating immersive, story-driven experiences.

Tomoaki Itabashi

Hi, I’m a multidisciplinary game and XR developer based in Singapore. I have hands-on experience with Unity, Unreal Engine, and real-time graphics, delivering projects across VR/AR, PC, and mobile platforms. I enjoy collaborating with design, art, and product teams to turn ideas into playable experiences. My work spans from indie prototypes to client-driven projects for studios like Vthere, Gumi Asia, CyberArts Studios, Battlebrew Productions, and OneMT Singapore. I’m passionate about tooling, performance optimization, and creating immersive, story-driven experiences.

Available to hire

Hi, I’m a multidisciplinary game and XR developer based in Singapore. I have hands-on experience with Unity, Unreal Engine, and real-time graphics, delivering projects across VR/AR, PC, and mobile platforms. I enjoy collaborating with design, art, and product teams to turn ideas into playable experiences.

My work spans from indie prototypes to client-driven projects for studios like Vthere, Gumi Asia, CyberArts Studios, Battlebrew Productions, and OneMT Singapore. I’m passionate about tooling, performance optimization, and creating immersive, story-driven experiences.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Japanese
Advanced
Chinese
Intermediate

Work Experience

Lead Client Engineer at Gumi Asia
April 30, 2024 - July 22, 2025
Started as a Client Engineer and was promoted to Lead Client Engineer, coordinating with other teams, leading Client Engineers, and ensuring product delivery according to project timelines. Maintained project feature stability and ensured SDKs met client and platform requirements. Technologies used include Unity, C#, Python, and Groovy.
Lead Game Engineer at Cyberarts Studios
December 1, 2022 - July 22, 2025
Led cross-departmental discussions to align game vision, managed Apple platforms (MacOS/iOS) deployment and management, led system programming for base features including localization and UI framework, served as feature owner, and conducted code reviews. Used Unity and C#.
Game Programmer at Battlebrew Productions
July 31, 2019 - July 22, 2025
Contributed to development and launch of multiple award-winning games on mobile and PC platforms. Worked on UI programming, gameplay programming, and AI programming. Participated in feature design processes. Used Unity and C#.
Game Developer at OneMT SG
August 31, 2024 - July 22, 2025
Assisted in creation of modular in-house tools, developed foundational systems including a custom number system with operator overloads, and collaborated closely with other teams to implement desired functionality. Technologies used include Unreal Engine and C++.

Education

Diploma at Singapore Polytechnic
January 1, 2018 - April 30, 2018
Diploma in Game Design and Development at Singapore Polytechnic
January 11, 2030 - February 2, 2026

Qualifications

Python Programming
January 11, 2030 - July 22, 2025
Python programming certificate
January 11, 2030 - February 2, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education