Available to hire
I am a game designer and narrative technical designer with hands-on experience shaping Halo Infinite’s storytelling at 343 Industries. I enjoy turning cinematic moments and ambient storytelling into seamless in-game experiences, and I learned first-hand how to coordinate large teams to deliver cohesive narratives.
As a solo indie founder at Maranatha Games, I led design and programming, built a Unity-based project from scratch, and tackled producer, PR, and investor outreach duties. I thrive on prototyping, leading interdisciplinary teams, and turning ambitious ideas into playable realities.
Skills
Language
Amharic
Advanced
Work Experience
Narrative Technical Designer at 343 Industries
January 1, 2023 - October 22, 2025Handled implementation of story moments within real-time gameplay. In a large team, I focused on deep narrative integration—balancing full cinematics, ambient animations, and voiced content with robust, reusable systems. I collaborated with programmers, animators, environment and FX artists, sound designers and writers to deliver seamless storytelling while maintaining efficient workflows.
CEO, Lead Game Designer, Gameplay Programmer at Maranatha Games
January 1, 2023 - PresentAs the owner of a small indie studio, I designed and coded the core gameplay, hired and led artists, and grew the project from Unity Store assets to a from-scratch Unity build. I also handled producer/manager tasks, PR, investor outreach, tool development for artists, and schedule planning for the team.
Education
Bachelor of Science in Computer Science and Game Design at DigiPen Institute of Technology
January 11, 2030 - January 1, 2015Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
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