I am a game designer and narrative technical designer with hands-on experience shaping Halo Infinite's storytelling at 343 Industries. I enjoy turning cinematic moments and ambient storytelling into seamless in-game experiences, and I learned first-hand how to coordinate large teams to deliver cohesive narratives. As a solo indie founder at Maranatha Games, I led design and programming, built a Unity-based project from scratch, and tackled producer, PR, and investor outreach duties. I thrive on prototyping, leading interdisciplinary teams, and turning ambitious ideas into playable realities.

Anthony B Chambers

I am a game designer and narrative technical designer with hands-on experience shaping Halo Infinite's storytelling at 343 Industries. I enjoy turning cinematic moments and ambient storytelling into seamless in-game experiences, and I learned first-hand how to coordinate large teams to deliver cohesive narratives. As a solo indie founder at Maranatha Games, I led design and programming, built a Unity-based project from scratch, and tackled producer, PR, and investor outreach duties. I thrive on prototyping, leading interdisciplinary teams, and turning ambitious ideas into playable realities.

Available to hire

I am a game designer and narrative technical designer with hands-on experience shaping Halo Infinite’s storytelling at 343 Industries. I enjoy turning cinematic moments and ambient storytelling into seamless in-game experiences, and I learned first-hand how to coordinate large teams to deliver cohesive narratives.

As a solo indie founder at Maranatha Games, I led design and programming, built a Unity-based project from scratch, and tackled producer, PR, and investor outreach duties. I thrive on prototyping, leading interdisciplinary teams, and turning ambitious ideas into playable realities.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

Amharic
Advanced

Work Experience

Narrative Technical Designer at 343 Industries
January 1, 2023 - October 22, 2025
Handled implementation of story moments within real-time gameplay. In a large team, I focused on deep narrative integration—balancing full cinematics, ambient animations, and voiced content with robust, reusable systems. I collaborated with programmers, animators, environment and FX artists, sound designers and writers to deliver seamless storytelling while maintaining efficient workflows.
CEO, Lead Game Designer, Gameplay Programmer at Maranatha Games
January 1, 2023 - Present
As the owner of a small indie studio, I designed and coded the core gameplay, hired and led artists, and grew the project from Unity Store assets to a from-scratch Unity build. I also handled producer/manager tasks, PR, investor outreach, tool development for artists, and schedule planning for the team.

Education

Bachelor of Science in Computer Science and Game Design at DigiPen Institute of Technology
January 11, 2030 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet