I'm a senior Unity and product engineer with 15+ years building and shipping PC and mobile games, VR titles, connected applications, and interactive installations. I excel in C# and Unity across gameplay systems, UI, performance, and tooling, delivering from concept through launch and thriving in both leading teams and acting as a senior individual contributor to turn rough ideas into polished, shippable products. I bring modern AI integration and tooling to help teams move faster without sacrificing engineering rigor. I've led cross-disciplinary collaboration with art, design, production, and stakeholders, and built backend-integrated experiences with .NET, Python, MQTT, and cloud services to power scalable, robust products.

Anthony Mangione

I'm a senior Unity and product engineer with 15+ years building and shipping PC and mobile games, VR titles, connected applications, and interactive installations. I excel in C# and Unity across gameplay systems, UI, performance, and tooling, delivering from concept through launch and thriving in both leading teams and acting as a senior individual contributor to turn rough ideas into polished, shippable products. I bring modern AI integration and tooling to help teams move faster without sacrificing engineering rigor. I've led cross-disciplinary collaboration with art, design, production, and stakeholders, and built backend-integrated experiences with .NET, Python, MQTT, and cloud services to power scalable, robust products.

Available to hire

I’m a senior Unity and product engineer with 15+ years building and shipping PC and mobile games, VR titles, connected applications, and interactive installations. I excel in C# and Unity across gameplay systems, UI, performance, and tooling, delivering from concept through launch and thriving in both leading teams and acting as a senior individual contributor to turn rough ideas into polished, shippable products.

I bring modern AI integration and tooling to help teams move faster without sacrificing engineering rigor. I’ve led cross-disciplinary collaboration with art, design, production, and stakeholders, and built backend-integrated experiences with .NET, Python, MQTT, and cloud services to power scalable, robust products.

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Experience Level

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Intermediate
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Language

English
Fluent

Work Experience

Lead Developer at Wormhole Integrated Technologies
August 1, 2022 - November 1, 2024
Led development of mobile and AR applications used by power utilities and fiber-optic construction crews for vegetation management and remote field tracking; owned architecture, core implementation, specs, and code reviews. Designed and delivered AR solutions for highly variable outdoor environments, overcoming real-world challenges in alignment, tracking, and user workflows across diverse field conditions. Built complete Blazor/MudBlazor “home office” web portals from the ground up, enabling internal and external teams to coordinate deployments, review field data, and manage operations. Served as primary technical liaison with enterprise clients and key stakeholders, delivering demos, gathering requirements, and presenting product capabilities. Inventor of multiple patents pending such as US2025-0173678-A1 for innovations in AR real-world tracking and spatial alignment.
Lead Developer at Wormhole Labs
May 1, 2021 - August 1, 2022
Remotely led small teams of engineers across Wormhole Labs in various disciplines. Built and maintained the ‘Wormhole Tours’ real estate portal for agents and clients to connect and browse 360 degree panoramic photos of properties on the web. Created a dynamic graphing system for Real Estate Agents to track property interest, completed viewership, repeat viewership, etc., as well as facilitate communication between agent and prospective client. Worked directly with key stakeholders and investors to deliver demonstrations and fulfill client orders. Designed a networking layer to be used within the mobile & web application, ensuring the multiple APIs and libraries are accessible easily and without interfering in the work of the front-end developers.
Lead Developer (iOS/Android) at BBVR Gym
March 1, 2020 - May 1, 2021
Led development of the iOS & Android Applications connecting users to Black Box’s Virtual Reality gym to manage characters, subscriptions, social features, gameplay, etc. Worked within Amazon GameSparks using JavaScript to develop backend features, creating an API for both VR and mobile applications. Integrated several internal and external APIs to control user scheduling, subscriptions/payments, and sync to the VR component. Regularly engaged with key stakeholders and executives on project progress, cost-benefit, and risk analysis.
Chief Architect at Stocket - TCI Acquisition
May 1, 2019 - March 1, 2020
Selected to lead the technical recovery and reboot of the company from a dormant state. Owned all development and architecture within the application. Managed day-to-day technical and operational responsibilities during the turnaround period. Upgraded Unity from 2018 to 2020, developing conversion tools to update deprecated third-party assets. Played a key role in restoring the company and contributing to its acquisition in under 12 months.
Senior Developer at Black Box Realities
February 1, 2019 - February 1, 2020
Delivered large-scale interactive and game projects for KEFI arcade venues, working both remotely and on-site. Created games and interactive scene components featured in KEFI arcades. Designed and implemented full backend APIs supporting testing and production environments using Python and MQTT. Served as a direct client-facing developer, maintaining relationships and ensuring successful delivery with Black Box partners.
Lead Developer at Social Voucher
June 1, 2016 - June 1, 2018
Led development of a mobile game, coordinating in-house and overseas developers. Established code standards and development guidelines across the organization. Architected and implemented the majority of the application's core systems and codebase. Supported organizational growth by conducting interviews, assisting with budgeting, and managing stakeholder expectations while delivering a high-quality product.
Lead Developer at VHornet
November 1, 2024 - Present
Led architecture, development, and delivery of AR/VR, AI, mobile, and full-stack applications for commercial clients and internal products. Led design, development, and vision for the latest VHornet PC title, Legitimate Space Corp Simulator, including publishing negotiations and investor relations. Shipped multiple virtual reality titles for arcade networks as well as Steam platforms (Vive, Oculus). Built and managed a cross-disciplinary team of developers and artists; oversaw hiring, project scoping, and stakeholder communication. Developed full-stack AI training and negotiation applications using .NET and OpenAI APIs, deployed locally and on AWS. Delivered an AR museum exhibit end-to-end from concept to installation.

Education

Add your educational history here.

Qualifications

Patents pending in AR real-world tracking and spatial alignment (US 2025-0173678-A1)
January 11, 2030 - February 16, 2026
Patents pending in geospatial AR and real-world tracking
January 11, 2030 - March 6, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Healthcare, Professional Services, Transportation & Logistics, Education