I’m a senior Unity and product engineer with 15+ years building and shipping PC and mobile games, VR titles, connected applications, and interactive installations. I excel in C# and Unity across gameplay systems, UI, performance, and tooling, delivering from concept through launch and thriving in both leading teams and acting as a senior individual contributor to turn rough ideas into polished, shippable products.
I bring modern AI integration and tooling to help teams move faster without sacrificing engineering rigor. I’ve led cross-disciplinary collaboration with art, design, production, and stakeholders, and built backend-integrated experiences with .NET, Python, MQTT, and cloud services to power scalable, robust products.
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