Senior 3D Environment Artist with 20+ years of experience creating high-resolution renders, real-time Unreal Engine environments, and product visualizations. I specialize in lighting & rendering, PBR materials, scene troubleshooting, and production-ready asset workflows. I collaborate with designers and engineering teams to deliver photoreal imagery and interactive experiences under tight deadlines, balancing visual accuracy with performance. I’ve produced broadcast-ready and enterprise digital twin work for Fortune 500 clients and marketing teams.

Torey Alvarez

Senior 3D Environment Artist with 20+ years of experience creating high-resolution renders, real-time Unreal Engine environments, and product visualizations. I specialize in lighting & rendering, PBR materials, scene troubleshooting, and production-ready asset workflows. I collaborate with designers and engineering teams to deliver photoreal imagery and interactive experiences under tight deadlines, balancing visual accuracy with performance. I’ve produced broadcast-ready and enterprise digital twin work for Fortune 500 clients and marketing teams.

Available to hire

Senior 3D Environment Artist with 20+ years of experience creating high-resolution renders, real-time Unreal Engine environments, and product visualizations. I specialize in lighting & rendering, PBR materials, scene troubleshooting, and production-ready asset workflows.

I collaborate with designers and engineering teams to deliver photoreal imagery and interactive experiences under tight deadlines, balancing visual accuracy with performance. I’ve produced broadcast-ready and enterprise digital twin work for Fortune 500 clients and marketing teams.

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Work Experience

Senior Product Engineer - 3D at Critical Mass
January 1, 2025 - Present
Create environment art and product visualizations using Unreal Engine for interactive digital experiences. Develop lighting setups, materials, and scenes for photoreal real-time rendering. Troubleshoot scenes and optimize geometry, shaders, and lighting for performance. Collaborate with design and engineering teams to deliver production-ready assets.
Senior Visualization Artist at Infinite Reality
January 1, 2023 - December 31, 2025
Produced high-fidelity digital twin environments and product visualizations. Created lighting setups, materials, and camera compositions for marketing and enterprise visualization. Delivered 30+ real-time visualization projects for Fortune 500 clients.
Unreal Environment Artist at The Weather Channel
January 1, 2021 - December 31, 2023
Built broadcast-ready virtual environments using Unreal Engine. Created real-time lighting, materials, and environmental assets for weather visualization.
Maya Generalist | Technical Lighting & Digital Production at Oakley
January 1, 2013 - December 31, 2015
Created high-quality product renders and animations for Oakley marketing and e-commerce platforms. Developed lighting rigs, shaders, and materials to maintain product accuracy across digital imagery. Prepared CAD product models for rendering pipelines including UV layout, material setup, and scene optimization. Collaborated with engineering and marketing teams to maintain brand-accurate product visuals across campaigns.

Education

Fast Track Program (Modeling, Lighting, Animation, Shading) at Gnomon School of Visual Effects
January 11, 2030 - August 8, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Real Estate & Construction, Consumer Goods, Professional Services