3D Digital sculptor and engineering service artist specializing in rapid prototyping and production-ready toy/collectible assets using ZBrush. Experienced across hard-surface, organic, and scan-restoration workflows with a strong ability to manage multiple projects with minimal oversight. I translate 2D concepts into high-quality 3D products, support engineering/prototype needs, and prepare files for 3D printing and fabrication—while also teaching full character pipelines (sculpting through retopo/texturing and engine-ready integration).

Andrew Guerrero

3D Digital sculptor and engineering service artist specializing in rapid prototyping and production-ready toy/collectible assets using ZBrush. Experienced across hard-surface, organic, and scan-restoration workflows with a strong ability to manage multiple projects with minimal oversight. I translate 2D concepts into high-quality 3D products, support engineering/prototype needs, and prepare files for 3D printing and fabrication—while also teaching full character pipelines (sculpting through retopo/texturing and engine-ready integration).

Available to hire

3D Digital sculptor and engineering service artist specializing in rapid prototyping and production-ready toy/collectible assets using ZBrush. Experienced across hard-surface, organic, and scan-restoration workflows with a strong ability to manage multiple projects with minimal oversight.

I translate 2D concepts into high-quality 3D products, support engineering/prototype needs, and prepare files for 3D printing and fabrication—while also teaching full character pipelines (sculpting through retopo/texturing and engine-ready integration).

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Work Experience

3D Tutor / Workshop Instructor at Art Institute of Inland Empire
March 1, 2012 - July 1, 2016
Provide individual and group tutoring covering ZBrush, Autodesk Maya, Autodesk 3Ds Max, Photoshop, anatomy, topology, and texture painting. Host one-day-to-weekly workshops on ZBrush, anatomy, hard-surface modeling, character design/modeling, rendering techniques, and clothing/fabric sculpting. Instruct high school students on the ZBrush interface, character pipeline, and Photoshop techniques.

Education

Bachelor's in Game Art Design at Art Institute of San Bernardino
January 1, 2011 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Media & Entertainment, Manufacturing, Gaming