Hi, I’m Trent Richards, a Unity-focused game developer with over a decade of experience crafting engaging titles for PC and mobile. I’ve contributed across art, design, and programming, and I’ve shipped or supported projects ranging from coloring apps to live-ops titles, including Crayola coloring apps, McDonald’s internal training games, and ambitious strategy titles. I’m a hands-on, self-starting engineer who thrives in collaborative teams and loves turning bold concepts into polished experiences. I’ve architected scalable frameworks, modernized legacy codebases, and mentored engineers to raise the bar on performance and maintainability. I bring energy, curiosity, and a relentless focus on technical excellence to every studio I join.

Trent Richards

Hi, I’m Trent Richards, a Unity-focused game developer with over a decade of experience crafting engaging titles for PC and mobile. I’ve contributed across art, design, and programming, and I’ve shipped or supported projects ranging from coloring apps to live-ops titles, including Crayola coloring apps, McDonald’s internal training games, and ambitious strategy titles. I’m a hands-on, self-starting engineer who thrives in collaborative teams and loves turning bold concepts into polished experiences. I’ve architected scalable frameworks, modernized legacy codebases, and mentored engineers to raise the bar on performance and maintainability. I bring energy, curiosity, and a relentless focus on technical excellence to every studio I join.

Available to hire

Hi, I’m Trent Richards, a Unity-focused game developer with over a decade of experience crafting engaging titles for PC and mobile. I’ve contributed across art, design, and programming, and I’ve shipped or supported projects ranging from coloring apps to live-ops titles, including Crayola coloring apps, McDonald’s internal training games, and ambitious strategy titles. I’m a hands-on, self-starting engineer who thrives in collaborative teams and loves turning bold concepts into polished experiences.

I’ve architected scalable frameworks, modernized legacy codebases, and mentored engineers to raise the bar on performance and maintainability. I bring energy, curiosity, and a relentless focus on technical excellence to every studio I join.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Work Experience

Lead Software Engineer (Remote) at Red Games Co.
September 1, 2023 - Present
Technical Owner / Core Architecture: Co-designed and architected a highly scalable, single-project multi-variant framework used to deploy distinct, brand-specific titles from a unified codebase. IP System Development: Engineered and maintained variant-specific behaviors, features, and visual assets across a major multi-app portfolio including Crayola Coloring for Kids, Crayola Coloring for Adults, Coloring with Blippi and Friends, and upcoming partner titles. Legacy Modernization: Sole engineer for a decade-old live-ops Match-3 title Bold Moves, modernizing codebase and improving stability. Performance Optimization: Contributed to a specialized internal training game suite for McDonald’s ensuring low memory footprint for SCORM compliance. Cross-Functional Execution: Coordinated with production, design, and art to scope features and manage build pipelines across live, soft-launch, and pre-launch phases.
Lead Game Developer (Remote) at JumpStart Games
December 1, 2020 - May 1, 2023
Led a team across multiple live ops titles on mobile and PC using Unity3D; architected new features and oversaw their implementation; revamped older systems to improve performance and broaden functionality. Mentored engineers, guided design discussions, and ensured cohesive integration with the game’s creative vision.
Senior/ Lead Engineer at Malicious Games
August 1, 2013 - December 1, 2020
Promoted to Lead Engineer, spearheading the studio’s first title Xenia’s Ark from concept to PC release; architected gameplay features and services, wrote optimized code for UI, gameplay, and animation; implemented multithreaded asynchronous systems for saving and map generation; estimated feature work using story points and collaborated across artists, designers, and engineers.

Education

Associate in Information Technology at Tarrant County College - Arlington, TX
January 11, 2030 - December 1, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment