As an Environment Artist, I am passionate about creating engaging, immersive experiences through 3D modeling, texturing, and animation. I am currently finishing my last semester at SCAD, where I have gained valuable experience in industry-standard programs such as, but not limited to, Maya, Blender, ZBrush, Substance Painter, Nuke, Adobe Premiere, After Effects, and Photoshop. I have been working as a freelance artist on Roblox's Creator Hub for over two years, developing up-and-coming games and collaborating with other artists and developers. I also help promote workshop events for Autodesk, connecting students from different campuses and majors-- and have experience working in collaborative settings, making short animated films. I look forward to working with you and bringing to life shared visions! ________________ Website: _Website not available. Sign in: https://www.twine.net/signup_ Linkedin: _Website not available. Sign in: https://www.twine.net/signup_/in/triniti-smith Artstation: _Website not available. Sign in: https://www.twine.net/signup_ Email: _Email not available. Sign in: https://www.twine.net/signup_

Triniti Smith

As an Environment Artist, I am passionate about creating engaging, immersive experiences through 3D modeling, texturing, and animation. I am currently finishing my last semester at SCAD, where I have gained valuable experience in industry-standard programs such as, but not limited to, Maya, Blender, ZBrush, Substance Painter, Nuke, Adobe Premiere, After Effects, and Photoshop. I have been working as a freelance artist on Roblox's Creator Hub for over two years, developing up-and-coming games and collaborating with other artists and developers. I also help promote workshop events for Autodesk, connecting students from different campuses and majors-- and have experience working in collaborative settings, making short animated films. I look forward to working with you and bringing to life shared visions! ________________ Website: _Website not available. Sign in: https://www.twine.net/signup_ Linkedin: _Website not available. Sign in: https://www.twine.net/signup_/in/triniti-smith Artstation: _Website not available. Sign in: https://www.twine.net/signup_ Email: _Email not available. Sign in: https://www.twine.net/signup_

Available to hire

As an Environment Artist, I am passionate about creating engaging, immersive experiences through 3D modeling, texturing, and animation. I am currently finishing my last semester at SCAD, where I have gained valuable experience in industry-standard programs such as, but not limited to, Maya, Blender, ZBrush, Substance Painter, Nuke, Adobe Premiere, After Effects, and Photoshop.

I have been working as a freelance artist on Roblox’s Creator Hub for over two years, developing up-and-coming games and collaborating with other artists and developers. I also help promote workshop events for Autodesk, connecting students from different campuses and majors-- and have experience working in collaborative settings, making short animated films.

I look forward to working with you and bringing to life shared visions!


Website:
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Linkedin:
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Artstation:
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Email:
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Language

English
Fluent

Work Experience

Student Ambassador at Autodesk
July 9, 2024 - Present
▪ Designed and delivered workshops showcasing Autodesk tools like Maya, enhancing software literacy and creativity ▪ Connected with students across different majors and campuses to promote Autodesk programs and events. ▪ Collaborated with other ambassadors and Autodesk employees to organize events
Freelance Technical Artist at Multi Game
February 19, 2024 - Present
▪ Built and textured 3D assets aligned with concept art for developing games through various Roblox Studios ▪ Developed environments and game-ready models while managing deadlines, in a remote and collaborative setting ▪ Communicated progress and coordinated with developers to ensure timely delivery and quality standards
Model Shop Monitor at Savannah College of Art and Design
January 6, 2027 - March 31, 2026
▪ Operated and maintained equipment such as 3D printers and laser cutters while assisting with fabrication projects. ▪ Assessed digital files and physical wood for errors and verified print-readiness to reduce machine downtime and project delays. ▪ Enhanced workshop safety and communication by guiding users through best practices and solving technical issues efficiently.
Guest Experience Associate at Hollywood Wax Museum
June 15, 2023 - September 3, 2023
▪ Sold tickets, photos and merchandise while taking photos, consistently boosting daily sales to meet company quotas ▪ Created a memorable experience for guests by creatively solving issues while operating amusement rides and ensuring safety. ▪ Collaborated closely with team members to coordinate tasks, managing guest flow, to ensure operations efficiency.

Education

Bachelor of Animation at Savannah College of Art and Design
September 14, 2022 - May 29, 2026
Expected 5/29/26

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Retail, Travel & Hospitality
    paper Dragon's Landing

    " DRAGON’S LANDING "

    Dragon’s Landing is a haunting, frozen landscape carved by relentless winds and treacherous tides. An icy graveyard where the bitter conditions are the least of your worries, as these jagged icebergs and frigid waters are territory to a mysterious and legendary dragon.

    All those who dare approach will find scattered across the rime-coated grounds the skeletal remains of ships, the relics of those who sought the dragon’s treasure, now a part of the beasts. The bones of rival dragons lay out on display, like trophies of an egotistical dragon–Or perhaps a bold challenge to any passing by.

    Created with Maya, Zbrush, and Substance Painter.
    Rendered in Arnold.

    SEE IN WEBSITE:
    https://trinitismithoa.wixsite.com/triniti-smithoa/portfolio-collections/my-portfolio/project-title-6

    paper Junkyard Scraps: SCRAP SPIRE

    " Junkyard Scraps: SCRAP SPIRE"
    Commissioned by CorvyNexis Studios
    A 3D Roblox Environment

    A custom-built multiplayer combat map created for Junkyard Scraps, a developing 12-player fighter experience on Roblox Studio by CorvyNexis Studios. This environment embraces a semi-rustic, apocalyptic sci-fi aesthetic, blending worn industrial elements, rugged scrap structures, and futuristic accents to support dynamic player engagement. The map features multiple levels, strategically placed cover props, and open combat spaces designed to encourage movement, tactical positioning, and fast-paced gameplay. Built and optimized in Roblox Studio, this piece showcases careful attention to layout, silhouette language, and visual cohesion to support both gameplay functionality and thematic atmosphere.

    Created with Roblox Studio, Maya, and Substance Painter.

    SEE MORE ON WEBSITE:
    https://trinitismithoa.wixsite.com/triniti-smithoa/portfolio-collections/my-portfolio/project-title-1