As an Environment Artist, I am passionate about creating engaging, immersive experiences through 3D modeling, texturing, and animation. I am currently finishing my last semester at SCAD, where I have gained valuable experience in industry-standard programs such as, but not limited to, Maya, Blender, ZBrush, Substance Painter, Nuke, Adobe Premiere, After Effects, and Photoshop.
I have been working as a freelance artist on Roblox’s Creator Hub for over two years, developing up-and-coming games and collaborating with other artists and developers. I also help promote workshop events for Autodesk, connecting students from different campuses and majors-- and have experience working in collaborative settings, making short animated films.
I look forward to working with you and bringing to life shared visions!
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" DRAGON’S LANDING "
Dragon’s Landing is a haunting, frozen landscape carved by relentless winds and treacherous tides. An icy graveyard where the bitter conditions are the least of your worries, as these jagged icebergs and frigid waters are territory to a mysterious and legendary dragon.
All those who dare approach will find scattered across the rime-coated grounds the skeletal remains of ships, the relics of those who sought the dragon’s treasure, now a part of the beasts. The bones of rival dragons lay out on display, like trophies of an egotistical dragon–Or perhaps a bold challenge to any passing by.
Created with Maya, Zbrush, and Substance Painter.
Rendered in Arnold.
SEE IN WEBSITE:
https://trinitismithoa.wixsite.com/triniti-smithoa/portfolio-collections/my-portfolio/project-title-6
" Junkyard Scraps: SCRAP SPIRE"
Commissioned by CorvyNexis Studios
A 3D Roblox Environment
A custom-built multiplayer combat map created for Junkyard Scraps, a developing 12-player fighter experience on Roblox Studio by CorvyNexis Studios. This environment embraces a semi-rustic, apocalyptic sci-fi aesthetic, blending worn industrial elements, rugged scrap structures, and futuristic accents to support dynamic player engagement. The map features multiple levels, strategically placed cover props, and open combat spaces designed to encourage movement, tactical positioning, and fast-paced gameplay. Built and optimized in Roblox Studio, this piece showcases careful attention to layout, silhouette language, and visual cohesion to support both gameplay functionality and thematic atmosphere.
Created with Roblox Studio, Maya, and Substance Painter.
SEE MORE ON WEBSITE:
https://trinitismithoa.wixsite.com/triniti-smithoa/portfolio-collections/my-portfolio/project-title-1
"CYBER PUNK BAR "
A stylized bar environment that blends classic steampunk design with vibrant cyberpunk lighting accents. This scene was created as part of a SCAD assignment, where I translated Paolina Sie’s “Steampunk Snow White” concept art from 2D into a fully realized 3D environment. All assets were modeled in Autodesk Maya, textured and materialized in Substance Painter, and rendered using Arnold.
Created with Maya and Substance Painter.
Rendered in Arnold.
SEE MORE IN WEBSITE:
https://trinitismithoa.wixsite.com/triniti-smithoa/portfolio-collections/my-portfolio/project-title-5
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