Available to hire
Hello my name is Trinten Tatar, I am a creative mind. Love to push myself and try new things. I’m an excellent problem solver and like to think out the logic of a problem before approaching it. I love to create captivating visuals that steal the show, as I have an eye for detail.
I love to learn and grow my development skills to become more flexible in the field. Working under pressure helps push me to my limits and often makes me feel like a much more productive developer
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
Work Experience
Unity Virtual Reality Game Developer at Vent Maintenance - Unity Virtual Reality Game (Unit)
January 20, 2026 - March 1, 2026Built a VR experience in Unity where the player discovers secrets behind a company and uncovers skeletons in closets. The project focused on repairing vents and surviving shifts or die trying, with gameplay tuned for an interactive VR environment.
Game Developer at Lost Memories - Unreal 5.7 Story (Capstone Project)
September 2, 2023 - March 1, 2026Developed a narrative-driven Unreal Engine experience where the player returns to their hometown to uncover a family disappearance. Used remembrance powers to bring the past back to life and re-live lost memories, supporting an immersive, story-focused gameplay flow.
Front-End Developer at Clear Water Distillery (Front End Developer), Pleasant Grove (UT) - Neumont Collaborative Project
August 1, 2021 - May 1, 2023Set up local monitoring using Grafana and Prometheus for system metrics visualization. Configured Prometheus to collect CPU, GPU, and Docker container metrics. Migrated Grafana dashboards and related configurations from a local environment to a production server.
Software Engineer at Neumont Game Studio (Game Developer), SLC (UT) - Neumont Collaborative Project
August 1, 2021 - May 1, 2023Created player assets and animations for a child character. Implemented player movement, interaction, and camera integration. Worked on UI assets and animations, and developed post-processing visual effects to enhance the overall player experience in the Unity-based game environment.
Education
Bachelor of Science - Software & Game Development at Neumont University (Salt Lake City, UT)
August 1, 2021 - May 1, 2023Qualifications
C# / C++ / Unreal Blueprint / Unity UI-UX / Unreal Python / HTML / JavaScript / Kubernetes (listed technologies)
January 11, 2030 - August 10, 2026Industry Experience
Gaming, Software & Internet, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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