Hello my name is Trinten Tatar, I am a creative mind. Love to push myself and try new things. I'm an excellent problem solver and like to think out the logic of a problem before approaching it. I love to create captivating visuals that steal the show, as I have an eye for detail. I love to learn and grow my development skills to become more flexible in the field. Working under pressure helps push me to my limits and often makes me feel like a much more productive developer

TrintenTatar

Hello my name is Trinten Tatar, I am a creative mind. Love to push myself and try new things. I'm an excellent problem solver and like to think out the logic of a problem before approaching it. I love to create captivating visuals that steal the show, as I have an eye for detail. I love to learn and grow my development skills to become more flexible in the field. Working under pressure helps push me to my limits and often makes me feel like a much more productive developer

Available to hire

Hello my name is Trinten Tatar, I am a creative mind. Love to push myself and try new things. I’m an excellent problem solver and like to think out the logic of a problem before approaching it. I love to create captivating visuals that steal the show, as I have an eye for detail.
I love to learn and grow my development skills to become more flexible in the field. Working under pressure helps push me to my limits and often makes me feel like a much more productive developer

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Work Experience

Unity Virtual Reality Game Developer at Vent Maintenance - Unity Virtual Reality Game (Unit)
January 20, 2026 - March 1, 2026
Built a VR experience in Unity where the player discovers secrets behind a company and uncovers skeletons in closets. The project focused on repairing vents and surviving shifts or die trying, with gameplay tuned for an interactive VR environment.
Game Developer at Lost Memories - Unreal 5.7 Story (Capstone Project)
September 2, 2023 - March 1, 2026
Developed a narrative-driven Unreal Engine experience where the player returns to their hometown to uncover a family disappearance. Used remembrance powers to bring the past back to life and re-live lost memories, supporting an immersive, story-focused gameplay flow.
Front-End Developer at Clear Water Distillery (Front End Developer), Pleasant Grove (UT) - Neumont Collaborative Project
August 1, 2021 - May 1, 2023
Set up local monitoring using Grafana and Prometheus for system metrics visualization. Configured Prometheus to collect CPU, GPU, and Docker container metrics. Migrated Grafana dashboards and related configurations from a local environment to a production server.
Software Engineer at Neumont Game Studio (Game Developer), SLC (UT) - Neumont Collaborative Project
August 1, 2021 - May 1, 2023
Created player assets and animations for a child character. Implemented player movement, interaction, and camera integration. Worked on UI assets and animations, and developed post-processing visual effects to enhance the overall player experience in the Unity-based game environment.

Education

Bachelor of Science - Software & Game Development at Neumont University (Salt Lake City, UT)
August 1, 2021 - May 1, 2023

Qualifications

C# / C++ / Unreal Blueprint / Unity UI-UX / Unreal Python / HTML / JavaScript / Kubernetes (listed technologies)
January 11, 2030 - August 10, 2026

Industry Experience

Gaming, Software & Internet, Education