I’m a detail-oriented 3D artist who loves building high-quality environment assets and 3D models that perform well in real-time engines. My focus is on strong fundamentals like UV mapping, texturing, shading, and fast, reliable iteration based on feedback—so the final work matches the visual direction and technical constraints. I’ve trained through Full Sail University at an outstanding academic level and have applied that workflow through contract and internship roles supporting production pipelines. I also enjoy mentoring others and solving technical issues quickly to keep projects on track, even when deadlines are tight.

Tristen Piert

I’m a detail-oriented 3D artist who loves building high-quality environment assets and 3D models that perform well in real-time engines. My focus is on strong fundamentals like UV mapping, texturing, shading, and fast, reliable iteration based on feedback—so the final work matches the visual direction and technical constraints. I’ve trained through Full Sail University at an outstanding academic level and have applied that workflow through contract and internship roles supporting production pipelines. I also enjoy mentoring others and solving technical issues quickly to keep projects on track, even when deadlines are tight.

Available to hire

I’m a detail-oriented 3D artist who loves building high-quality environment assets and 3D models that perform well in real-time engines. My focus is on strong fundamentals like UV mapping, texturing, shading, and fast, reliable iteration based on feedback—so the final work matches the visual direction and technical constraints.

I’ve trained through Full Sail University at an outstanding academic level and have applied that workflow through contract and internship roles supporting production pipelines. I also enjoy mentoring others and solving technical issues quickly to keep projects on track, even when deadlines are tight.

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Work Experience

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Education

Bachelor’s Degree in Game Art (Salutatorian; 4 Course Director Awards) at Full Sail University
January 11, 2030 - August 30, 2026
Associate’s Degree in Game Art at Lone Star College System
January 11, 2030 - August 30, 2026

Qualifications

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Industry Experience

Gaming, Education, Media & Entertainment, Professional Services