Available to hire
I’m a detail-oriented 3D artist who loves building high-quality environment assets and 3D models that perform well in real-time engines. My focus is on strong fundamentals like UV mapping, texturing, shading, and fast, reliable iteration based on feedback—so the final work matches the visual direction and technical constraints.
I’ve trained through Full Sail University at an outstanding academic level and have applied that workflow through contract and internship roles supporting production pipelines. I also enjoy mentoring others and solving technical issues quickly to keep projects on track, even when deadlines are tight.
Experience Level
Expert
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Intermediate
Work Experience
Education
Bachelor’s Degree in Game Art (Salutatorian; 4 Course Director Awards) at Full Sail University
January 11, 2030 - August 30, 2026Associate’s Degree in Game Art at Lone Star College System
January 11, 2030 - August 30, 2026Qualifications
Industry Experience
Gaming, Education, Media & Entertainment, Professional Services
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
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Expert
Expert
Intermediate
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