I'm a Sydney-based programmer who specializes in game development and graphical simulations in an Agile and DevOps environment. I have around 4 years of professional experience using C++ and Unreal Engine, and I also have experience with C#, HTML, and Python outside of professional capacity. I enjoy collaborating with teams to design and implement scalable systems, from gameplay mechanics and rendering to tools and UI. I'm passionate about performance, cross-platform development, and delivering polished simulations that engage players.

William Tjang

I'm a Sydney-based programmer who specializes in game development and graphical simulations in an Agile and DevOps environment. I have around 4 years of professional experience using C++ and Unreal Engine, and I also have experience with C#, HTML, and Python outside of professional capacity. I enjoy collaborating with teams to design and implement scalable systems, from gameplay mechanics and rendering to tools and UI. I'm passionate about performance, cross-platform development, and delivering polished simulations that engage players.

Available to hire

I’m a Sydney-based programmer who specializes in game development and graphical simulations in an Agile and DevOps environment. I have around 4 years of professional experience using C++ and Unreal Engine, and I also have experience with C#, HTML, and Python outside of professional capacity.

I enjoy collaborating with teams to design and implement scalable systems, from gameplay mechanics and rendering to tools and UI. I’m passionate about performance, cross-platform development, and delivering polished simulations that engage players.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Indonesian
Advanced
Japanese
Intermediate

Work Experience

Unreal Engine Developer at Tabcorp
July 1, 2023 - Present
I work on the development and maintenance of the Trackside virtual racing simulation using C++ and Unreal Engine in an Agile environment. I am also occasionally tasked with innovating and developing new prototype virtual simulation projects. I am responsible for all aspects of the SDLC including planning, designing, implementation, preliminary testing, release and maintenance.
Unreal Engine C++ Programmer at Blowfish Studios
September 1, 2021 - May 1, 2023
I developed video game projects using Unreal Engine and C++, and helped external developers port their games to PC and consoles.
Game Design Workshop Instructor at Dr Egg Adventures
June 1, 2021 - July 1, 2021
I taught primary school kids on game design basics using various apps through Zoom.
IT Support Staff at National Institute of Dramatic Arts
October 1, 2019 - October 1, 2020
I served as level 1 & 2 IT support for students and staff within the Kensington campus.
General Finance Officer at Rider & Bell Group
July 1, 2018 - October 1, 2019
I performed various financial affairs tasks including general bookkeeping, goods delivery management and supply purchasing management, along with occasional miscellaneous tasks such as low-level IT support and website maintenance.

Education

Advanced Diploma of Game Programming at Academy of Interactive Entertainment
January 1, 2019 - January 1, 2020
Bachelor of Economics at University of New South Wales
January 1, 2014 - January 1, 2018
Higher School Certificate at Caringbah High School
January 1, 2008 - January 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Other

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

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