Hi, I'm Rex Joshua Recomendable, a passionate 3D animator focused on bringing characters to life in anime-style game projects. I love working collaboratively with fellow animators and studios to enhance player experiences through creative animation and technical problem-solving. My background includes guiding teams and developing assets for diverse gaming projects. I studied animation at Bicol University and have hands-on experience with popular pipelines and software like Maya and Unreal Engine. When I'm not animating, I enjoy traveling, gaming, and listening to music to keep my creative juices flowing.

Rex Joshua Recomendable

Hi, I'm Rex Joshua Recomendable, a passionate 3D animator focused on bringing characters to life in anime-style game projects. I love working collaboratively with fellow animators and studios to enhance player experiences through creative animation and technical problem-solving. My background includes guiding teams and developing assets for diverse gaming projects. I studied animation at Bicol University and have hands-on experience with popular pipelines and software like Maya and Unreal Engine. When I'm not animating, I enjoy traveling, gaming, and listening to music to keep my creative juices flowing.

Available to hire

Hi, I’m Rex Joshua Recomendable, a passionate 3D animator focused on bringing characters to life in anime-style game projects. I love working collaboratively with fellow animators and studios to enhance player experiences through creative animation and technical problem-solving. My background includes guiding teams and developing assets for diverse gaming projects.

I studied animation at Bicol University and have hands-on experience with popular pipelines and software like Maya and Unreal Engine. When I’m not animating, I enjoy traveling, gaming, and listening to music to keep my creative juices flowing.

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Language

English
Advanced

Work Experience

Gameplay Animator at Mega Cat Studios
October 13, 2025 - July 10, 2026
Projects: • Backyard Baseball (2026) — Shipped Title • Unannounced Commercial Game Project Responsibilities: • Created gameplay-ready animations from blocking through final polish. • Collaborated daily with animation leads, artists, designers, and producers to review animations, incorporate feedback, and deliver gameplay-ready assets within production deadlines.. • Applied creative and technical feedback with quick turnaround while consistently meeting milestone deadlines. • Retargeted AI-generated motion capture data from source characters to the studio gameplay rig using Autodesk Maya. • Cleaned and polished AI-generated motion capture data from Cartwheel as part of an internal production evaluation, refining body mechanics, timing, foot contacts, and gameplay readability. • Worked with AI-assisted motion capture workflows using tools such as Cartwheel. • Maintained organized animation files and followed production pipeline standards.
3D Animator at Neun Farben Corporation
September 18, 2023 - May 16, 2025
Project: • Commercial Match-3 Mobile Game (Project completed and released after my tenure.) Responsibilities: • Created gameplay-ready character animations for a commercial mobile game. • Collaborated with artists, animation leads, and external production partners to refine gameplay animations through multiple review iterations. • Worked closely with animation leads and directors to refine gameplay animations through review iterations. • Regularly assisted teammates in troubleshooting animation, and technical workflow issues to help keep production moving. • Maintained organized files and followed production pipeline standards.
3D Animator at Game Revolution Technologies
October 1, 2021 - May 5, 2023
Animated a variety of characters ranging from humanoid to low poly flying creatures for fighting game and abstract strategy game projects like Game of the Immortals and Tayog. Collaborated with multiple departments in creating animation assets while maintaining balance in art and design. Fixed animation and technical issues to enhance player experience.

Education

BSIT - Animation at Bicol University
January 1, 2015 - April 8, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    Animation Portfolio

    Selected Projects I was part of:
    • Backyard Baseball (2026) — Shipped Title
    • Commercial Match-3 Mobile Game — Released
    • Game of the Immortals — Gameplay Animator & Character Rigger
    • Gangchi Island S1 EP11 — TV Animation

    Link to my animation works: (Personal and Production works)