Javier Tejedor Pérez
I am a 3D artist and digital sculptor with over 20 years of experience working as a freelance professional in the entertainment industry.
About
I am a 3D artist and digital sculptor with over 20 years of experience working as a freelance professional in the entertainment industry. Throughout my career, I have contributed to video games, VFX, miniatures, and collectible projects, specializing in the creation of high-quality characters, creatures, and assets for both real-time and 3D printing workflows.
I am experienced across the full production pipeline, from high-poly sculpting to final in-engine integration, including retopology, UVs, baking, texturing, and optimization. I am used to working remotely with international teams, adapting to different artistic styles and production pipelines.
I am known for my reliability, adaptability, and strong focus on final quality, consistently delivering efficient and solid results on every project.
Website not available. Sign in: https://www.twine.net/signup
- 24 years' experience
- Joined July 2025
Skills· 21
Languages
- Spanish; CastilianFluent
- EnglishIntermediate
Industry experience
- Media & Entertainment
- Gaming
- Software & Internet
- Education
- Consumer Goods
- Professional Services
More experts in Segovia, Spain
- 3D Designers for hire in Segovia, Spain
- 3D Modelers for hire in Segovia, Spain
- Character Designers for hire in Segovia, Spain
- Concept Artists for hire in Segovia, Spain
- Designers for hire in Segovia, Spain
- Graphic Designers for hire in Segovia, Spain
- Illustrators for hire in Segovia, Spain
- Photographers for hire in Segovia, Spain
- Visual Effects Artists for hire in Segovia, Spain
Work experience· 131 roles
3D character modeling for Paul Urkijo's projects.
Modeling of 3D character assets and concept art for projects.
Asset creation for TV/campaign; delivered models and props.
Education
Certifications and awards
Hire Javier Tejedor Pérez today
Post a job and invite Javier, or contact them directly. No hidden commission.










