I am a 3D artist and digital sculptor with over 20 years of experience working as a freelance professional in the entertainment industry. Throughout my career, I have contributed to video games, VFX, miniatures, and collectible projects, specializing in the creation of high-quality characters, creatures, and assets for both real-time and 3D printing workflows.
I am experienced across the full production pipeline, from high-poly sculpting to final in-engine integration, including retopology, UVs, baking, texturing, and optimization. I am used to working remotely with international teams, adapting to different artistic styles and production pipelines.
I am known for my reliability, adaptability, and strong focus on final quality, consistently delivering efficient and solid results on every project.
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