3D Animator | Gameplay & Cinematics Ex-Ubisoft • WolfEye Studios • Dwarf Animation I am a 3D animator with 5 years of experience spanning AAA games, indie titles, and animated series. My work is focused on movement, impact, and player immersion. Projects and experience: – WolfEye Studios: Character animation and integration for upcoming production. – Ubisoft: Combat animations, bosses, and finishers for Prince of Persia: The Lost Crown. – DigixArt: NPC animation and narrative sequences for Road 96. – Dwarf Animation: Character and crowd animation for the Netflix series My Dad the Bounty Hunter. – Technical: Maya to Unreal/Unity pipelines, MoCap (Xsens), and production tracking in ShotGrid. My approach: I combine the technical rigor of game development with the artistic sensitivity of traditional animation. My goal is to create weighty, credible movement for both fast-paced gameplay and narrative storytelling.

Anthony Bertrand

PRO

3D Animator | Gameplay & Cinematics Ex-Ubisoft • WolfEye Studios • Dwarf Animation I am a 3D animator with 5 years of experience spanning AAA games, indie titles, and animated series. My work is focused on movement, impact, and player immersion. Projects and experience: – WolfEye Studios: Character animation and integration for upcoming production. – Ubisoft: Combat animations, bosses, and finishers for Prince of Persia: The Lost Crown. – DigixArt: NPC animation and narrative sequences for Road 96. – Dwarf Animation: Character and crowd animation for the Netflix series My Dad the Bounty Hunter. – Technical: Maya to Unreal/Unity pipelines, MoCap (Xsens), and production tracking in ShotGrid. My approach: I combine the technical rigor of game development with the artistic sensitivity of traditional animation. My goal is to create weighty, credible movement for both fast-paced gameplay and narrative storytelling.

Available to hire

3D Animator | Gameplay & Cinematics
Ex-Ubisoft • WolfEye Studios • Dwarf Animation

I am a 3D animator with 5 years of experience spanning AAA games, indie titles, and animated series. My work is focused on movement, impact, and player immersion.

Projects and experience:
– WolfEye Studios: Character animation and integration for upcoming production.
– Ubisoft: Combat animations, bosses, and finishers for Prince of Persia: The Lost Crown.
– DigixArt: NPC animation and narrative sequences for Road 96.
– Dwarf Animation: Character and crowd animation for the Netflix series My Dad the Bounty Hunter.
– Technical: Maya to Unreal/Unity pipelines, MoCap (Xsens), and production tracking in ShotGrid.

My approach:
I combine the technical rigor of game development with the artistic sensitivity of traditional animation. My goal is to create weighty, credible movement for both fast-paced gameplay and narrative storytelling.

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Language

French
Fluent
English
Advanced

Work Experience

3D Animator at WolfEye Studio
November 24, 2025 - January 30, 2026
As a Character Animator, I joined the team to support the production by delivering multiple in-game animations. All animations were created in Maya and integrated into Unreal Engine.
3D Animator at Midgar Studio
June 2, 2025 - July 31, 2025
As a character animator on Edge Of Memories, I joined the team to support the production of several NPC animations. All animations were created in Maya and exported to Unreal Engine.
3D Animator at Ubisoft Montpellier
February 1, 2023 - August 30, 2024
As a character animator on Prince of Persia, I created animations for NPCs, bosses, and main character finishers, as well as cinematic sequences and camera work. All animations were produced in Maya and exported to the Unity engine using a proprietary pipeline tool.
3D Animator at Dwarf Animation Studio
August 2, 2021 - July 29, 2022
I initially joined the animation team on My Dad the Bounty Hunter to work on crowd animation, and later transitioned to animating main shots focused on the lead characters. All animations were produced in Maya, and all shots were tracked and exported via ShotGrid for production management.
Junior 3D Animator at Digixart
January 1, 2021 - July 30, 2021
As a character animator on Road 96, I worked on both NPCs and main character animations, as well as cinematic sequences that supported the game's strong narrative moments. My animations were created using both keyframe animation and motion capture data, and were integrated into the procedural storytelling system. All animations were produced in Maya, with motion capture data recorded using Xsens, and integrated directly into the Unity engine.
Junior 3D Animator at Dwarf Animation Studio
April 1, 2019 - January 31, 2020
I worked as an animator on Monchichi, animating shots with the main characters. All animations were produced in Maya, and all shots were tracked and exported via ShotGrid for production management.
Junior 3D Animator at SaltClockStudio
July 2, 2018 - November 30, 2018
I worked as an animator on Halzae, animating all the characters throughout the project. All animations were produced in Maya.

Education

Add your educational history here.

Qualifications

Driving License - Category B
January 11, 2030 - March 4, 2026
Permis B
January 11, 2030 - March 4, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper Prince of Persia : The Lost Crown

    As a character animator on Prince of Persia, I created animations for NPCs, bosses, and main character finishers, as well as cinematic sequences and camera work.
    All animations were produced in Maya and exported to the Unity engine using a proprietary pipeline tool.

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