3D Animator | Gameplay & Cinematics
Ex-Ubisoft • WolfEye Studios • Dwarf Animation
I am a 3D animator with 5 years of experience spanning AAA games, indie titles, and animated series. My work is focused on movement, impact, and player immersion.
Projects and experience:
– WolfEye Studios: Character animation and integration for upcoming production.
– Ubisoft: Combat animations, bosses, and finishers for Prince of Persia: The Lost Crown.
– DigixArt: NPC animation and narrative sequences for Road 96.
– Dwarf Animation: Character and crowd animation for the Netflix series My Dad the Bounty Hunter.
– Technical: Maya to Unreal/Unity pipelines, MoCap (Xsens), and production tracking in ShotGrid.
My approach:
I combine the technical rigor of game development with the artistic sensitivity of traditional animation. My goal is to create weighty, credible movement for both fast-paced gameplay and narrative storytelling.
Experience Level
Language
Work Experience
Education
Qualifications
Industry Experience
As a character animator on Prince of Persia, I created animations for NPCs, bosses, and main character finishers, as well as cinematic sequences and camera work.
All animations were produced in Maya and exported to the Unity engine using a proprietary pipeline tool.
Hire Anthony Bertrand today
To get started post up your job and then invite Anthony Bertrand to your job.