Available to hire
I am a highly specialized 3D rendering engineer with over 7 years of experience in WebGL, Unity, and Python backends. I design and deliver high-performance, console-quality 3D visualizations on the web, optimize large-scale scenes, and bridge assets across web, Unity, and cloud rendering pipelines.
My work spans cloud-based distributed GPU rendering, AI-driven 2D-to-3D generation, and interior design visualization. I enjoy turning complex business requirements into iterative systems that run reliably at scale, from data formats parsing to real-time task scheduling and cross-platform SDKs.
Skills
Language
Chinese
Advanced
English
Fluent
Urdu
Fluent
Hindi
Fluent
Work Experience
3D Engineer / Backend Developer at Chengdu Yige Habitat Technology Co., Ltd.
July 1, 2019 - PresentParticipated in core system development for interior design platform; responsible for AI recognition, 3D scene generation, and rendering modules. Built Python backend services for image parsing, data processing, and model inference; designed backend API for converting GG cabinet software room scenes to CAD scenes; developed colorized CAD view rendering in C++; built rendering backend and cloud-based real-time rendering engine; implemented web 3D scene display with Vue + Babylon.js / Three.js; contributed to WebGL rendering engine and multi-format 3D scene generation (CAD, GLTF, OBJ, 3DMax) to improve cross-platform compatibility.
Software Engineer (WebGL / Unity / Python Full-Stack) at Chengdu Yige Human Habitat Technology Co., Ltd.
July 1, 2019 - April 30, 2026Led end-to-end frontend and backend delivery of large-scale WebGL and Unity projects; implemented optimization techniques for scene loading, frustum culling, LOD, and instanced rendering; integrated backend real-time communication APIs to deliver rendering progress push and dynamic model updates; built high-concurrency microservices with FastAPI / aiohttp; deployed cloud rendering and distributed GPU scheduling.
Founder / Lead Architect at RealAPI Cloud Rendering Platform
January 1, 2021 - January 1, 2025Architected and developed a cloud-based distributed rendering platform from 0 to 1, enabling multi-engine (Unity, Babylon.js, Three.js, Blender) onboarding, REST API and WebSocket task scheduling, distributed GPU management, and cross-platform SDKs. Successfully commercialized and sold the system.
Education
M.Sc. in Computer Science at University of Electronic Science and Technology of China (UESTC)
August 1, 2017 - July 1, 2019Master's Degree in Computer Science at University of Electronic Science and Technology of China (UESTC)
January 1, 2017 - January 1, 2019Qualifications
Outstanding Employee
January 1, 2021 - April 19, 2026Outstanding Graduation Project Award
January 1, 2017 - April 19, 2026Outstanding Graduation Project Award
January 11, 2030 - May 7, 2026Outstanding Employee Award
January 11, 2030 - May 7, 2026Industry Experience
Software & Internet, Media & Entertainment, Real Estate & Construction, Professional Services, Education, Other
Skills
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