Hi there! I’m Umair Khalid, a versatile game and software engineer with a passion for building scalable multiplayer experiences and immersive 3D apps. I specialize in Unity-based development, XR/VR, AI integration, backend systems, and end-to-end game production, collaborating with cross-functional teams to deliver high-quality products across PC, console, and mobile platforms. I thrive on solving complex technical challenges, mentoring teammates, and refining development pipelines to ship reliable, performant experiences on time. I’m always eager to explore new tech, optimize gameplay, and contribute to exciting projects in gaming, AR/VR, and real-time interactive applications.

Umair Khalid

Hi there! I’m Umair Khalid, a versatile game and software engineer with a passion for building scalable multiplayer experiences and immersive 3D apps. I specialize in Unity-based development, XR/VR, AI integration, backend systems, and end-to-end game production, collaborating with cross-functional teams to deliver high-quality products across PC, console, and mobile platforms. I thrive on solving complex technical challenges, mentoring teammates, and refining development pipelines to ship reliable, performant experiences on time. I’m always eager to explore new tech, optimize gameplay, and contribute to exciting projects in gaming, AR/VR, and real-time interactive applications.

Available to hire

Hi there! I’m Umair Khalid, a versatile game and software engineer with a passion for building scalable multiplayer experiences and immersive 3D apps. I specialize in Unity-based development, XR/VR, AI integration, backend systems, and end-to-end game production, collaborating with cross-functional teams to deliver high-quality products across PC, console, and mobile platforms.

I thrive on solving complex technical challenges, mentoring teammates, and refining development pipelines to ship reliable, performant experiences on time. I’m always eager to explore new tech, optimize gameplay, and contribute to exciting projects in gaming, AR/VR, and real-time interactive applications.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Head of Unity Development at Virtua / Big Immersive
March 1, 2022 - Present
Leading Unity development across multiple platforms (iOS, Android, PC/VR). Responsible for architecture, feature design, and coordination of cross-disciplinary teams; mentored junior developers; delivered high-quality, cross-platform games with robust VR/AR integration.
Senior Unity Engineer at GameView Studios
June 1, 2011 - February 28, 2014
Led Unity-based game development, implemented core gameplay mechanics, optimized performance, and mentored junior engineers. Conducted production planning and collaborated with cross-functional teams to deliver mobile titles.
Principal Software Engineer at Big Immersive (Virtua)
March 1, 2022 - Present
Led development on AAA, mobile, and Web3 games; delivered scalable, high-performance experiences; led cross-functional development teams; implemented Firebase Realtime Database and Firestore for cloud-based data storage, user progression tracking, and leaderboards; built real-time multiplayer experiences using Python, Fusion 1 & Fusion 2; designed matchmaking, lobbies, sessions, chat system and friends system; implemented user authentication using Firebase, OAuth, JWT and third-party login providers; debugged and resolved issues reported by testers or users; focused on improving overall gameplay quality and fixing technical issues.
Senior Unity Developer at Galassia Studios / Sunstar Technology Group LLC
November 1, 2014 - November 1, 2015
Led Unity-based game development for a software consulting firm focused on systems for financial institutions and games; collaborated with cross-disciplinary teams, performed testing and optimization, and contributed to multi-platform game releases.
Senior Unity Developer at GameView Studios
June 1, 2011 - February 1, 2014
Led development of Unity-based games; managed development lifecycle, performed QA and debugging, and contributed to game architecture and optimization; launched titles across WebGL, iOS, Android and other platforms.

Education

FSc Pre Engineering at Cadet College / FAST-NU Lahore
January 11, 2030 - January 1, 2005
BSc Hons at Cadet College / FAST-NU Lahore
January 11, 2030 - January 1, 2011

Qualifications

Matriculation
January 11, 2030 - June 19, 2026
Intermediate
January 11, 2030 - June 19, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services