Professional Bio
I am a 3D Modeler and Rendering Artist specializing in high-fidelity assets, technical optimization, and cinematic visualization. With a background in both industrial modeling for manufacturing and game asset production, I bridge the gap between technical accuracy and aesthetic excellence.
Core Expertise:
Precision Modeling: Designing complex hard-surface models and custom interiors to exact dimensional specifications.
Asset Pipeline: Full-pipeline production including high-to-low poly baking, clean retopology, and strategic UV packing for maximum texel density.
Texturing & Lighting: Expert PBR material authoring in Substance Painter and cinematic lighting setups to create atmospheric, engine-ready environments.
Animation & Rigging: Developing custom rigs and animations for characters and mechanical assets, ensuring natural deformations and realistic interactions.
Technical Stack:
Primary Tools: Blender, Substance Painter, Autodesk Maya, and Adobe Photoshop.
Specialties: Real-time engine optimization and mechanical storytelling.
Take a look at my work :
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